nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 ring mail of cold resistance (unseen) (61, 2, D) a +0 halberd (61, 8, D) the +0 scimitar "Voij" {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (61, 16, D) a tin of tremorstones (2/2) (62, 8, D) a +3 mace of protection (62, 9, D) a staff of conjuration (62, 10, D) a brain worm corpse (62, 16, D) the ring "Owiel" {rF+ Will++ Int+6} [ring of intelligence] rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (62, 17, D) the +0 pair of boots of Eternal Vigilance {rPois Regen+ rCorr Int-5} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (62, 19, D) a +0 broad axe a +0 robe an orc corpse (63, 0, D) a ring of magical power (63, 3, D) a hell hound corpse (63, 8, D) a staff of necromancy (unseen) (63, 16, D) the +0 scale mail of Jusyophihe {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 17, D) a staff of conjuration (unseen) (64, 16, D) a scroll of brand weapon (64, 17, D) the +5 flail "Newtbane" {drain, rC+ Str+3 Int+3 Dex+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (67, 0, D) an amulet of guardian spirit (68, 0, D) a +0 heavy arbalest (68, 2, D) a +0 trident (70, 8, D) a +1 partisan of freezing (unseen) (70, 9, D) a staff of cold (unseen) (71, 8, D) a ring of see invisible (71, 11, D) a yak corpse a wolf corpse (71, 16, D) a +2 shortbow of electrocution (unseen) (71, 17, D) a +4 hand axe of sundering (unseen) (71, 19, D) a rime drake corpse (71, 20, D) a basilisk corpse (71, 26, D) the ring of Miysazish {rN+ MP+8} [ring of positive energy] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (unseen) (71, 27, D) the +2 leather armour of Pimedo {Harm Rampage Str+4} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (71, 29, D) a +0 rapier a +0 robe a spriggan corpse (72, 8, D) a granite talisman (72, 9, D) the +8 battleaxe of Darkness {spect, rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (72, 11, D) a bullfrog corpse (72, 16, D) a staff of air (72, 27, D) a staff of alchemy (72, 29, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (72, 31, D) a +0 spear (73, 1, D) a +1 scale mail of willpower (unseen) (73, 16, D) the +3 short sword of Gozag's Approval {elec, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (73, 17, D) the fortress talisman of Happiness {Int+4} [fortress talisman] Int+4: It affects your intelligence (+4). (73, 26, D) the +3 orcbow of Harmony {drain, rF+ Str+2 Int+5} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (73, 27, D) a +6 short sword of protection (unseen) (73, 29, D) a +0 rapier a +0 robe a spriggan corpse (73, 31, D) a wolf corpse (74, 2, D) a +2 dagger of draining a +0 chain mail (74, 3, D) a +0 flail an orc corpse (75, 1, D) a +2 robe (unseen)