nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +1 chain mail of cold resistance (unseen) (50, 37, D) a parchment of Launch Clockwork Bee (51, 37, D) an amulet of wildshape (52, 37, D) a +5 ring of evasion (53, 37, D) a +1 heavy spear (unseen) (59, 36, D) a staff of air (unseen) (59, 37, D) the +7 short sword "Diggesoh" {antimagic, *Slow rPois Will- Str+9} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will-: It decreases your willpower. Str+9: It affects your strength (+9). It cannot be enchanted further. (unseen) (60, 36, D) a +2 leather armour of willpower (unseen) (60, 37, D) the +7 falchion of Xaten {antimagic, rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (60, 41, D) a water moccasin corpse (61, 0, D) a ring of poison resistance (61, 10, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a +5 ring of evasion (61, 36, D) the +12 spear of Yeast {holy, rF+} rF+: It protects you from fire. It cannot be enchanted further. (61, 37, D) a +2 war axe of holy wrath (unseen) (61, 42, D) a +0 spear a +0 robe (62, 0, D) a staff of cold (unseen) (62, 1, D) a +2 falchion of distortion (62, 8, D) a staff of necromancy (62, 9, D) the +5 spear "Jellyslayer" {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 11, D) a +0 rapier a +0 robe a +0 buckler (62, 16, D) a storm talisman (62, 17, D) a +6 ring of intelligence (62, 26, D) a staff of cold (62, 27, D) the ring of Desertification {rN+ Dex+2} [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (62, 36, D) a staff of conjuration (unseen) (62, 37, D) a +4 hand axe of flaming (62, 43, D) a +0 dire flail a +0 robe (62, 44, D) a black mamba corpse (63, 2, D) a jackal corpse (skeletalised by now) (63, 3, D) a wolf corpse (skeletalised by now) (63, 8, D) a +0 spectral giant spiked club (63, 16, D) a +2 bardiche of protection (63, 17, D) a +3 plate armour of cold resistance (63, 26, D) a staff of conjuration (unseen) (63, 27, D) a +6 dagger of venom (unseen) (63, 30, D) a shapeshifter corpse (63, 36, D) a +1 war axe of freezing (unseen) (63, 37, D) a staff of air (unseen) (63, 44, D) a +0 short sword a +0 kite shield (64, 16, D) a +4 ring of slaying (64, 26, D) a staff of necromancy (unseen) (64, 27, D) the +11 halberd "Ytykept" {elec, rC+++ Will+ Str-3 Stlth+} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (65, 26, D) the conjuration staff of Awkwardness {rPois rC+++ Dex-5 Stlth+ Conj} [staff of conjuration] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (65, 28, D) a shapeshifter corpse (68, 0, D) the +1 longbow of Turmoil {elec, ^Fragile rElec rF++ rC+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (68, 1, D) a +0 club a +0 robe (68, 2, D) a +0 scythe a +0 robe (69, 0, D) the +0 helmet "Sikh" {rPois Will+ Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (69, 4, D) a +0 mace a +0 robe (69, 36, D) a +5 ring of evasion (70, 9, D) a +0 halberd of venom (unseen) (70, 13, D) a +0 rapier a +0 robe (70, 36, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (70, 37, D) a +4 morningstar of freezing (unseen) (71, 12, D) a wolf corpse (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a staff of air (still there?) a jackal corpse (still there?) (71, 19, D) a yak corpse (71, 27, D) the +1 robe "Hunyst" {rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 36, D) a +3 ring mail of positive energy (72, 8, D) a +2 robe (unseen) (72, 12, D) a +0 dagger a +0 robe (72, 13, D) a +0 dagger a +0 robe a spriggan corpse (72, 17, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (72, 18, D) a yak corpse (72, 27, D) a staff of air (72, 37, D) a +5 quarterstaff of draining (unseen) (73, 16, D) a staff of earth (unseen) (73, 17, D) a ring of willpower (73, 26, D) a +1 whip of draining (73, 36, D) a staff of cold (unseen) (73, 37, D) the +0 halberd "Beisick" {reap, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (74, 18, D) an iguana corpse (74, 19, D) an iguana corpse (75, 1, D) a ring of protection from cold