nell the Dungeon (1, 34, D) a lightning rod (4/4) (2, 14, D) a +1 vampiric lajatang (unseen) (2, 15, D) a +1 spectral quarterstaff (unseen) (2, 16, D) a parchment of Maxwell's Portable Piledriver (2, 34, D) a staff of earth (unseen) (2, 36, D) a +0 long sword a +0 plate armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of alchemy (unseen) (3, 15, D) a +3 trident of venom (unseen) (3, 16, D) a phantom mirror (3, 19, D) a hydra corpse (3, 34, D) a staff of earth (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a scroll of acquirement (4, 15, D) a parchment of Frozen Ramparts (4, 16, D) a +4 halberd of flaming (unseen) (4, 18, D) a hellephant corpse (4, 19, D) a +0 quarterstaff a +0 robe a caustic shrike corpse (4, 34, D) a parchment of Gell's Gavotte (5, 14, D) a staff of earth (unseen) (5, 16, D) a staff of air (still there?) a hydra corpse (still there?) (5, 18, D) a caustic shrike corpse (5, 19, D) a catoblepas corpse (5, 34, D) a +4 antimagic shortbow (unseen) (5, 35, D) a +3 war axe (still there?) a +0 plate armour (still there?) (5, 36, D) a +0 dagger a +0 robe (6, 14, D) the +1 trident "Kawnoe" {drain, *Noise rF+ rN++ Str-4} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (unseen) (6, 15, D) a +2 leather armour of positive energy (6, 16, D) a staff of necromancy (6, 17, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (6, 18, D) a caustic shrike corpse (6, 19, D) a hydra corpse (6, 20, D) a dire elephant corpse (6, 22, D) a +3 trident of venom (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (6, 34, D) a +0 heavy great mace (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (7, 14, D) a +1 plate armour of fire resistance (unseen) (7, 16, D) a staff of necromancy (unseen) (7, 18, D) the +10 double sword of World Downfall {pain, rC++ Str+3} (still there?) rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe (still there?) a torpor snail corpse (still there?) (7, 19, D) a skyshark corpse (7, 20, D) a catoblepas corpse (7, 21, D) a catoblepas corpse (7, 34, D) a +0 war axe (still there?) a +0 sling of draining (still there?) (7, 35, D) a +0 robe (still there?) a +0 halberd of flaming (still there?) (8, 14, D) a +0 quarterstaff (8, 15, D) a +2 falchion of protection (8, 16, D) a staff of fire (unseen) (8, 21, D) a hellephant corpse a dire elephant corpse (8, 34, D) a parchment of Summon Forest (8, 35, D) a +0 dagger a +0 robe a human corpse (9, 14, D) a +3 halberd of entangling (9, 15, D) the +2 short sword of Emulok {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (9, 16, D) a ring of see invisible (9, 20, D) a hydra corpse (9, 34, D) a +1 plate armour of willpower (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a staff of fire (10, 16, D) the +4 great mace of Inconvenience {concuss, ^Drain rElec rN++ SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (10, 34, D) a +5 ring of evasion (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) the ring of the Tempest {rC++ Wiz} [ring of wizardry] rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. (unseen) (11, 16, D) a +2 morningstar of flaming (unseen) (11, 34, D) a phantom mirror (12, 14, D) a wellspring talisman (12, 15, D) a +4 ring of slaying (12, 16, D) a manual of Armour (12, 34, D) a staff of earth (unseen) (19, 0, D) a staff of cold (unseen) (19, 1, D) a +1 antimagic scimitar (unseen) (19, 16, D) a staff of conjuration (unseen) (19, 17, D) a +0 great mace (19, 32, D) the +5 broad axe "Ujammuh" {heavy, rC+ Dex+4 SInv} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (19, 33, D) a staff of conjuration (unseen) (20, 0, D) a lupine talisman (20, 1, D) the +1 scale mail "Qifi" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (20, 17, D) a staff of necromancy (unseen) (20, 32, D) a parchment of Sculpt Simulacrum (20, 33, D) a parchment of Spellspark Servitor (20, 35, D) a +0 flail a black draconian corpse (21, 0, D) a book of Power (21, 1, D) a +3 heavy halberd (unseen) (21, 16, D) a +4 dagger of protection (unseen) (21, 17, D) a parchment of Conjure Ball Lightning (21, 18, D) a +4 sling (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) 6 large rocks (still there?) an orc corpse (still there?) (21, 20, D) a +0 long sword (still there?) a +0 chain mail (still there?) the ring of the Kappa {rN+ MP+8 Dex+4} (still there?) [ring of positive energy] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). an orc corpse (still there?) (21, 21, D) a +1 dire flail of holy wrath (still there?) a +1 plate armour of fire resistance (still there?) an orc corpse (still there?) (21, 22, D) 4 large rocks (21, 32, D) an amulet of faith (21, 33, D) the necromancy staff of Living Fortitude {rN++ Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (21, 34, D) a parchment of Construct Spike Launcher (21, 37, D) a golden dragon corpse (22, 0, D) a +0 quarterstaff of draining (unseen) (22, 1, D) a +2 robe of willpower (unseen) (22, 16, D) a +0 chain mail (22, 18, D) 9 large rocks a stone giant corpse (22, 19, D) 4 large rocks (22, 20, D) 3 large rocks a +0 mace a +0 robe an orc corpse (22, 34, D) a +0 glaive (still there?) the +7 dagger "Ycrer" {freeze, *Noise rN++ Will++} (still there?) *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. a green draconian corpse (still there?) (22, 35, D) a +0 dire flail a white draconian corpse (22, 36, D) a +0 trident (still there?) the amulet of the Vanishing Places {Chemistry rCorr} (still there?) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rCorr: It protects you from acid and corrosion. quicksilver dragon scales (still there?) a black draconian corpse (still there?) a quicksilver dragon corpse (still there?) (23, 0, D) a Gell's gravitambourine (2/2) (23, 1, D) the ring "Axeuwa Mise" {rPois rC++ Will+ Dex-5} [ring of willpower] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (23, 16, D) a staff of alchemy (unseen) (23, 17, D) a parchment of Summon Horrible Things (23, 18, D) a +3 battleaxe of flaming (still there?) a +0 robe (still there?) 5 large rocks (still there?) a parchment of Iskenderun's Mystic Blast (still there?) an orc corpse (still there?) (23, 19, D) 8 large rocks a stone giant corpse a stone giant corpse (23, 20, D) a +1 glaive of flaming (still there?) a +0 chain mail (still there?) (23, 32, D) a staff of fire (23, 33, D) a parchment of Enfeeble (23, 34, D) a +6 ring of intelligence (23, 35, D) a +0 dire flail (23, 36, D) a +2 sling of flaming (still there?) a +0 battleaxe (still there?) a ring of protection from fire (still there?) a +0 halberd (still there?) a purple draconian corpse (still there?) (24, 0, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (24, 1, D) the ring of Barouqa {rPois Str+2 Int+2} [ring of poison resistance] rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (24, 17, D) a +2 battleaxe of venom (24, 18, D) a +0 great sword a +2 plate armour of fire resistance a +0 long sword a +0 chain mail a +1 scale mail of fire resistance an orc corpse (24, 19, D) a +4 glaive of venom a +4 plate armour of cold resistance a juggernaut corpse (24, 20, D) a juggernaut corpse (24, 34, D) a +0 glaive (still there?) a +0 whip of venom (still there?) (24, 35, D) a +0 dire flail a moth of wrath corpse (24, 36, D) a +0 glaive (24, 37, D) a moth of wrath corpse (25, 0, D) the cold staff of Instant Death {rPois rC+ Fire Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (25, 1, D) a +2 rapier of venom (unseen) (25, 16, D) the +3 short sword of the Head {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (25, 17, D) a staff of earth (unseen) (25, 18, D) a +2 buckler of fire resistance (unseen) (25, 19, D) a +0 broad axe (still there?) a +3 plate armour of archery (still there?) a +0 kite shield (still there?) 5 large rocks (still there?) an orc corpse (still there?) a stone giant corpse (still there?) (25, 32, D) a +1 pair of boots of stealth (25, 33, D) a staff of air (unseen) (25, 34, D) a +0 halberd (still there?) a +1 shortbow of flaming (still there?) a black draconian corpse (still there?) (25, 35, D) the +1 falchion of Siloakh {holy, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (26, 0, D) a +4 long sword of distortion (26, 1, D) a parchment of Conjure Ball Lightning (26, 16, D) a +0 dagger (26, 17, D) a +2 great sword (still there?) a +0 plate armour (still there?) a staff of air (still there?) an orc corpse (still there?) (26, 32, D) a +0 trident (26, 33, D) the +0 chain mail of Rotini {Regen+ Int+2 Stlth+} Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (26, 34, D) a parchment of Fulsome Fusillade (26, 36, D) quicksilver dragon scales a quicksilver dragon corpse (26, 37, D) a +0 battleaxe (27, 0, D) a staff of conjuration (27, 1, D) the ring of Wu Jian's Envy {rC++ Str+2} [ring of protection from cold] rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (unseen) (27, 16, D) a +2 hand axe of electrocution (unseen) (27, 17, D) a scroll of brand weapon (27, 33, D) a scroll of brand weapon (27, 34, D) a parchment of Dispersal (28, 0, D) the +6 long sword "Xeqol" {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (28, 1, D) a staff of air (unseen) (28, 16, D) a +0 hand axe of freezing (unseen) (28, 17, D) a +0 chain mail (28, 32, D) a +2 scimitar of protection (28, 33, D) a +3 chain mail of fire resistance (unseen) (29, 1, D) a +1 glaive of protection (unseen) (29, 16, D) a +0 robe (29, 17, D) a manual of Forgecraft (29, 32, D) a staff of air (unseen) (29, 39, D) a +0 short sword (still there?) the amulet of Miracles {Will- Regen+ rCorr Str+3} (still there?) [amulet of regeneration] Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a purple draconian corpse (still there?) (34, 28, D) the +3 ring mail of Courage {rN+ Will+ Str+2 Int+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (35, 0, D) a +0 dagger (35, 14, D) a +0 broad axe (35, 15, D) a +0 troll leather armour (35, 28, D) the fire staff "Xoreda" {rElec rF+ rN+++ Int+3 Dex+3 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (35, 29, D) a +0 spear of flaming (unseen) (36, 0, D) a parchment of Fugue of the Fallen (36, 1, D) a +0 chain mail of poison resistance (unseen) (36, 14, D) a staff of alchemy (unseen) (36, 15, D) a +6 scimitar of distortion (unseen) (36, 18, D) a +0 arbalest (36, 19, D) a +0 great sword a +0 plate armour (36, 28, D) the +2 robe of Maltheism {Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (36, 29, D) a staff of air (unseen) (37, 0, D) the ring "Vurogg" {rPois rCorr Str-3 Int+6 Dex-2} [ring of intelligence] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (unseen) (37, 1, D) a +2 great sword of protection (unseen) (37, 2, D) a +1 great sword of freezing (still there?) a +0 robe (still there?) (37, 14, D) a parchment of Summon Ice Beast (37, 15, D) a +0 arbalest (still there?) the +0 chain mail "Relaas" {rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. (37, 19, D) a +2 dire flail (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (37, 28, D) a +6 demon blade of draining (unseen) (37, 29, D) the +3 pair of boots "Zust" {rElec Dex+3 Slay+2 Stlth- Earth} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It cannot be enchanted further. (unseen) (38, 0, D) a staff of necromancy (unseen) (38, 1, D) a parchment of Platinum Paragon (38, 3, D) a +0 falchion (still there?) a +0 plate armour of archery (still there?) a +5 ring of evasion (still there?) (38, 14, D) the sanguine talisman of Distant Shores {rC+ Slay+4} [sanguine talisman] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (38, 15, D) a +3 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +2 flail of venom (still there?) a +0 plate armour (still there?) the +9 great sword "Arbiter" {flame, rF+ Str+4} (still there?) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (38, 16, D) a +0 broad axe a +0 chain mail a human corpse (skeletalised by now) (38, 18, D) a +0 war axe a +0 chain mail (38, 28, D) a staff of alchemy (unseen) (38, 29, D) a +1 dire flail of holy wrath (unseen) (38, 31, D) a +3 glaive of holy wrath (unseen) (38, 32, D) a +3 partisan of holy wrath (unseen) (39, 0, D) the +0 chain mail of Integrity {Int+4 Dex-5 Stlth+} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (39, 1, D) a manual of Axes (39, 2, D) a +0 dagger a +0 robe (39, 5, D) a +0 robe (39, 15, D) a +1 antimagic halberd a +0 chain mail a +0 helmet of sniping (39, 16, D) a +0 halberd (still there?) a +0 chain mail (still there?) a +1 long sword (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (39, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 28, D) a parchment of Summon Forest (39, 29, D) a +2 spear of venom (unseen) (39, 30, D) a +0 longbow (still there?) a +0 long sword of flaming (still there?) a +0 robe (still there?) (39, 31, D) a +2 bardiche of holy wrath (unseen) (39, 32, D) a +3 glaive of holy wrath (unseen) (40, 0, D) a +0 robe (40, 1, D) a +4 ring of protection (40, 2, D) a +0 trident (40, 14, D) a parchment of Spellspark Servitor (40, 15, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a staff of alchemy (still there?) (40, 18, D) a +0 war axe a +0 plate armour (40, 29, D) a staff of earth (unseen) (40, 30, D) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (40, 31, D) a +1 partisan of holy wrath (unseen) (41, 0, D) a +6 ring of intelligence (41, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (41, 14, D) a +3 leather armour of willpower (unseen) (41, 15, D) a parchment of Hailstorm (41, 16, D) a +0 great sword a +0 plate armour (41, 18, D) 5 large rocks (41, 29, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (unseen) (42, 1, D) a +3 ring mail of cold resistance (unseen) (42, 10, D) a +3 long sword (still there?) a +0 plate armour (still there?) (42, 14, D) a +3 dagger of electrocution (unseen) (42, 15, D) a staff of fire (unseen) (42, 28, D) the +1 leather armour "Edwutem" {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (43, 14, D) a scroll of brand weapon (43, 15, D) a staff of conjuration (unseen) (43, 28, D) a +1 heavy scimitar (43, 29, D) a +3 antimagic war axe (49, 0, D) the +2 robe of Vepn {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (49, 1, D) a ring of willpower (49, 12, D) a parchment of Summon Mana Viper (49, 24, D) a staff of alchemy (unseen) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a staff of alchemy (unseen) (49, 40, D) a +2 heavy spear (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (49, 41, D) a manticore corpse (skeletalised by now) (50, 0, D) a staff of earth (unseen) (50, 17, D) a +0 halberd a purple draconian corpse (skeletalised by now) (50, 24, D) a +5 falchion of freezing (unseen) (50, 25, D) a parchment of Starburst (50, 36, D) the +0 rapier of Floods {speed, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (50, 37, D) a parchment of Sphinx Sisters (50, 40, D) a manticore corpse (skeletalised by now) (50, 41, D) a snapping turtle corpse (skeletalised by now) (51, 1, D) a staff of air (unseen) (51, 16, D) a +0 flail (still there?) a ring of willpower (still there?) a +2 antimagic sling (still there?) a +0 glaive (still there?) a black draconian corpse (skeletalised by now) (still there?) (51, 19, D) a +0 short sword a +0 long sword a +0 cloak (51, 24, D) the +9 short sword "Grim" {flame, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (51, 28, D) a +0 halberd a +0 mace (51, 36, D) a +1 vampiric long sword (unseen) (51, 37, D) a +0 orcbow of flaming (unseen) (52, 0, D) a parchment of Malign Gateway (52, 1, D) a scroll of brand weapon (52, 3, D) a water moccasin corpse (skeletalised by now) (52, 4, D) a komodo dragon corpse (skeletalised by now) (52, 17, D) a +1 sling of flaming (still there?) a +0 hand axe (still there?) a +0 halberd (still there?) a green draconian corpse (skeletalised by now) (still there?) (52, 19, D) a +0 morningstar a white draconian corpse (skeletalised by now) (52, 25, D) 4 large rocks a +5 great sword of draining a cyclops corpse (skeletalised by now) (52, 36, D) a +0 trident (52, 37, D) a parchment of Infestation (52, 40, D) a +0 trident (still there?) an amulet of guardian spirit (still there?) the +1 morningstar "Araeq" {flame, ^Fragile rC+++ rCorr Int+2} (still there?) ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 41, D) a +2 trident of entangling (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 0, D) a +1 battleaxe of freezing (unseen) (53, 1, D) a ring of positive energy a komodo dragon corpse (skeletalised by now) (53, 12, D) a parchment of Brom's Barrelling Boulder (53, 13, D) a parchment of Mephitic Cloud (53, 16, D) a +0 long sword a yellow draconian corpse (skeletalised by now) (53, 18, D) a +0 flail (53, 25, D) a staff of fire (unseen) (53, 29, D) +0 shadow dragon scales a +0 long sword a +0 leather armour a shadow dragon corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 36, D) a staff of necromancy (53, 37, D) the +4 shortbow of Kedwio {heavy, rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (53, 41, D) a +0 trident a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (54, 0, D) a +0 heavy quarterstaff (unseen) (54, 1, D) a ring of see invisible (54, 12, D) a staff of conjuration (unseen) (54, 13, D) a staff of air (unseen) (54, 16, D) a +0 glaive (54, 24, D) a parchment of Enfeeble (54, 25, D) an amulet of the acrobat (55, 0, D) the +7 flail of the Keeping Oracle {venom, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (55, 1, D) a parchment of Rimeblight (55, 12, D) a staff of conjuration (unseen) (55, 13, D) a parchment of Summon Small Mammal (55, 24, D) an orb of attunement (unseen) (59, 36, D) a ring of flight (59, 37, D) a staff of necromancy (unseen) (59, 41, D) the ring of Pinkima {Wiz Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (unseen) (60, 37, D) a +1 chain mail of poison resistance (unseen) (61, 0, D) a staff of necromancy (unseen) (61, 2, D) 5 large rocks (61, 8, D) a parchment of Searing Ray (61, 16, D) a +1 broad axe of freezing (61, 26, D) the +4 plate armour of the Ladybird {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (61, 37, D) a +1 war axe of flaming (62, 0, D) a +0 giant spiked club a staff of conjuration (62, 11, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 12, D) a +0 whip (62, 16, D) a +1 plate armour of cold resistance (unseen) (62, 17, D) a +1 dire flail of draining (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +2 antimagic spear (unseen) (62, 29, D) a water moccasin corpse (skeletalised by now) (62, 36, D) a +2 orcbow of flaming (unseen) (62, 37, D) a +0 rapier of venom (unseen) (63, 8, D) a +6 ring of dexterity (63, 11, D) a +0 dire flail a +0 hand axe (63, 16, D) a ring of willpower (63, 17, D) a +2 shortbow of flaming (63, 27, D) a +3 chain mail of fire resistance (unseen) (63, 28, D) a bullfrog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 36, D) a storm talisman (63, 37, D) an amulet of dissipation (64, 1, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (64, 16, D) a ring of flight (64, 17, D) a +5 halberd of flaming (unseen) (64, 26, D) a +2 falchion of draining (unseen) (64, 27, D) a parchment of Summon Forest (64, 28, D) an iguana corpse (skeletalised by now) (65, 26, D) a parchment of Dragon's Call (65, 28, D) a jackal corpse (skeletalised by now) (67, 0, D) a +1 spear of venom (unseen) (68, 1, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (68, 3, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 0, D) the +8 arbalest of Peicuan {elec, rF- Str+7 SInv} rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (69, 5, D) a +0 hand axe a +0 robe (69, 36, D) a +1 long sword of freezing (unseen) (70, 8, D) the +2 chain mail of Honesty {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 9, D) a +1 dagger of electrocution (70, 19, D) a +0 shortbow (70, 36, D) a +0 vampiric glaive (unseen) (70, 37, D) the +6 sling of the Girdle {antimagic, rC+++ rN++ Dex-3 Stlth+} rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 10, D) a +0 trident a +0 trident (71, 16, D) a +0 leather armour of fire resistance (unseen) (71, 19, D) 4 large rocks a +0 trident a cyclops corpse (skeletalised by now) (71, 26, D) a +6 bardiche of protection (unseen) (71, 27, D) the +6 quarterstaff of Xony {rebuke, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (71, 36, D) a +1 dagger of speed (still there?) a +0 robe (still there?) the ring "Bufrikh" {+Blink EV+5 Dex+3} (still there?) [ring of evasion] +Blink: It lets you blink. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). an elf corpse (skeletalised by now) (still there?) (71, 37, D) the +2 ring mail "Ymoeca" {rN+++ Int-2} rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (71, 39, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (71, 40, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 long sword of draining (still there?) an elf corpse (skeletalised by now) (still there?) (72, 8, D) the amulet "Ruhajiez" {Acrobat rElec Int-2 Dex+5 SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (72, 9, D) the +1 long sword "Woasuic" {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (72, 10, D) a +0 trident (72, 11, D) a +0 trident (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a parchment of Rending Blade (72, 27, D) a staff of conjuration (unseen) (72, 36, D) a +0 lajatang of electrocution (72, 37, D) the +5 shortbow of Invincibility {chaos, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (73, 19, D) a +0 trident (73, 26, D) an orb of stardust (73, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (73, 37, D) the ring "Bofues" {rF- rCorr Wiz Str+5} [ring of wizardry] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). (unseen) (74, 3, D) a hell hound corpse (skeletalised by now) (74, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 19, D) a +0 trident a merfolk corpse (skeletalised by now)