nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of the Quahog {Int+3} [inkwell talisman] Int+3: It affects your intelligence (+3). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a ring of wizardry (60, 37, D) a +1 dagger of electrocution (unseen) (61, 0, D) a staff of earth (unseen) (61, 4, D) a +0 flail a draconian corpse (61, 5, D) a +0 hand axe (61, 8, D) a +3 leather armour of cold resistance (unseen) (61, 16, D) the ring "Moibeb" {rElec Wiz Int+2} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). (unseen) (61, 26, D) a parchment of Flame Wave (61, 37, D) a +3 flail of protection (unseen) (62, 0, D) a +6 ring of dexterity (62, 4, D) a +0 vampiric dagger a draconian corpse (62, 8, D) the +1 spear "Licuk" {protect, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 9, D) a +6 ring of intelligence (62, 16, D) a staff of air (unseen) (62, 17, D) the ring of Sophism {rPois Str+3} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (62, 26, D) a staff of air (unseen) (62, 27, D) a +5 dagger of draining (unseen) (62, 37, D) a +0 leather armour of fire resistance (unseen) (63, 0, D) the ring of Galuasir {Wiz Str+2} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). (unseen) (63, 4, D) a +0 whip (63, 8, D) a +3 chain mail of command (unseen) (63, 10, D) a river rat corpse a jackal corpse (63, 16, D) a staff of alchemy (unseen) (63, 17, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (unseen) (63, 19, D) a hell hound corpse (63, 26, D) the +8 chain mail of the Earth {rN+ rCorr MP+8} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (63, 37, D) an amulet of guardian spirit (64, 16, D) the +11 quarterstaff of Ash {spect, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 17, D) the ring "Roexy" {Will+ Slay+4} [ring of slaying] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (64, 21, D) a +0 mace a hell hound corpse (64, 26, D) a +3 short sword of venom (unseen) (64, 27, D) a +6 ring of intelligence (65, 26, D) the +11 orcbow of Reejoth {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (67, 0, D) a staff of necromancy (unseen) (67, 1, D) a ball python corpse (68, 0, D) a staff of earth (68, 3, D) an adder corpse (69, 0, D) a ring of see invisible (69, 2, D) an adder corpse (69, 36, D) a +3 plate armour of poison resistance (unseen) (69, 40, D) a wolf corpse (70, 8, D) a +0 morningstar of protection (unseen) (70, 9, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (unseen) (70, 36, D) a +3 battleaxe of venom (unseen) (70, 37, D) a medusa talisman (70, 42, D) a yak corpse (71, 16, D) the cold staff "Totorut" {rF+ rC+ Str+2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (71, 17, D) a +4 heavy broad axe (unseen) (71, 26, D) an amulet of dissipation (71, 27, D) the ring of Doiza {rPois MP+9 Str+5} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). (unseen) (71, 39, D) a bullfrog corpse a bullfrog corpse (71, 42, D) a cane toad corpse (72, 8, D) a +1 robe of fire resistance (unseen) (72, 9, D) a book of Conjurations (72, 17, D) a +2 buckler of fire resistance (unseen) (72, 27, D) a staff of cold (unseen) (72, 36, D) the conjuration staff "Xobreo" {rC- rN+ Int+4 Stlth+ Conj} [staff of conjuration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (72, 37, D) a scroll of brand weapon (72, 42, D) a basilisk corpse (73, 1, D) a parchment of Hailstorm (73, 16, D) a +1 spectral giant spiked club (73, 36, D) a parchment of Irradiate (75, 1, D) a +0 leather armour of poison resistance (unseen)