nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a parchment of Awaken Armour (61, 8, D) a +4 triple crossbow of flaming (unseen) (61, 16, D) a +0 heavy spear (unseen) (61, 19, D) a +0 shortbow (61, 26, D) a +3 spear of venom (unseen) (62, 0, D) a staff of air (62, 1, D) a staff of earth (62, 16, D) the +8 falchion "Xigaboy" {vamp, rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 17, D) a +0 falchion of electrocution (62, 20, D) a +0 trident (62, 26, D) a parchment of Soul Splinter (63, 0, D) a +0 scimitar of valour (unseen) (63, 8, D) a +1 spear of entangling (unseen) (63, 16, D) a +3 morningstar of protection (63, 17, D) the +2 hand axe "Yfuatoaf" {freeze, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 26, D) a +0 long sword of protection (63, 27, D) a parchment of Dispersal (64, 16, D) a +0 orcbow of freezing (unseen) (64, 20, D) a +0 trident (64, 21, D) 5 large rocks (64, 26, D) a sack of spiders (64, 27, D) a +6 shortbow (64, 28, D) a +1 demon trident of freezing (unseen) (65, 20, D) 5 large rocks (65, 26, D) a lightning rod (4/4) (66, 20, D) a +0 orcbow (67, 0, D) the +0 scale mail "Dailisap" {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (69, 4, D) a +0 giant club (69, 9, D) a +0 flail (70, 2, D) a +0 giant spiked club a +0 giant club (70, 8, D) the +4 shortbow "Nonetwof" {freeze, *Corrode +Blink rPois Int+5} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (70, 9, D) a +0 dagger a +0 robe a +4 ring of protection (71, 8, D) a ring of wizardry (71, 16, D) a +2 hand axe of freezing (unseen) (71, 17, D) a staff of air (unseen) (71, 26, D) a +1 sling of flaming (unseen) (71, 27, D) a parchment of Ozocubu's Armour (72, 9, D) a phantom mirror (72, 10, D) a +0 dagger 3 boomerangs (72, 16, D) the +4 scimitar of the Gecko {antimagic, rPois rC+ rN+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (72, 17, D) the +3 short sword of Romom {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (72, 27, D) +0 ice dragon scales (73, 1, D) a +1 scale mail of cold resistance (unseen) (73, 10, D) a +0 flail a +0 ring mail (73, 26, D) a staff of earth (unseen) (73, 27, D) a +0 rapier of venom (unseen) (74, 8, D) a +0 dagger (75, 1, D) a parchment of Magnavolt