nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 plate armour of death (61, 8, D) a +1 robe of fire resistance (61, 16, D) a +5 partisan of venom (unseen) (61, 26, D) a +2 rapier of draining (unseen) (62, 0, D) a staff of earth (62, 1, D) a staff of fire (62, 8, D) a +1 chain mail of fire resistance (62, 9, D) a sack of spiders (62, 16, D) a +1 pair of gloves of fire (unseen) (62, 17, D) a tin of tremorstones (2/2) (62, 26, D) a staff of necromancy (unseen) (62, 27, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (unseen) (63, 0, D) the +5 hand axe of Fundamental Breach {drain, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +6 arbalest of flaming (63, 26, D) a +1 heavy quarterstaff (63, 27, D) the fire staff of Agony {rF+ Int-5 Dex+3 Summ Fire} [staff of fire] rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (64, 16, D) a +2 broad axe of electrocution (unseen) (64, 17, D) a staff of necromancy (unseen) (64, 26, D) a +0 long sword of freezing (unseen) (64, 27, D) the +9 dagger "Sashom" {speed, ^Drain rElec rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (65, 26, D) a +3 heavy halberd (unseen) (68, 0, D) a +3 leather armour of poison resistance (68, 1, D) a +0 dagger a +0 ring mail an elf corpse (69, 0, D) the +3 mace "Judd" {flame, Str+5 Int-4} Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (69, 2, D) a +0 rapier a +0 robe (69, 36, D) a Gell's gravitambourine (2/2) (70, 8, D) a +3 scale mail of willpower (70, 36, D) a scroll of fog (70, 37, D) the +7 mace of False Accusations {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (71, 8, D) a +0 leather armour of poison resistance (71, 16, D) a +4 mace of protection (unseen) (71, 17, D) a parchment of Slow (71, 26, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (71, 27, D) a +3 scale mail of cold resistance (71, 36, D) a parchment of Stone Arrow (71, 37, D) a staff of air (unseen) (72, 8, D) a parchment of Permafrost Eruption (72, 9, D) a +3 heavy sling (unseen) (72, 16, D) the +6 sling "Wacolynu" {chaos, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 17, D) a staff of air (72, 26, D) a +0 orcbow a staff of earth (72, 27, D) a +0 dagger of venom (unseen) (72, 36, D) the +1 partisan of Impatience {entangle, +Blink Fly rPois} +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (72, 37, D) the +3 long sword of Balance {freeze, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (73, 1, D) a parchment of Cause Fear (73, 16, D) the +7 partisan "Kaumo" {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (73, 17, D) the conjuration staff "Muolarpho" {^Contam Fly rCorr Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (73, 26, D) 4 large rocks (still there?) the ring of the Traitor {rElec rC++ MP+9 Int-4 Dex+6} (still there?) [ring of dexterity] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (73, 27, D) a +0 trident (73, 28, D) a +0 trident (73, 36, D) the conjuration staff of the New World {rC+ Int+5 Conj} [staff of conjuration] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (73, 37, D) a sanguine talisman