nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +3 leather armour of cold resistance (unseen) (60, 2, D) a sky beast corpse (60, 37, D) 4 scrolls of enchant weapon (61, 0, D) a parchment of Iskenderun's Battlesphere (61, 16, D) a staff of earth (61, 26, D) a scroll of brand weapon (61, 37, D) a +3 scale mail of fire resistance (unseen) (62, 0, D) the +7 quarterstaff of the Iron City of Dis {antimagic, rPois Dex-4 Stlth+} rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 8, D) 4 potions of haste (62, 9, D) a +6 scimitar of valour (unseen) (62, 16, D) a +5 heavy shortbow (62, 17, D) a +5 ring of evasion (62, 20, D) a wolf corpse (62, 26, D) a ring of protection from fire (62, 37, D) a parchment of Hoarfrost Cannonade (63, 2, D) a sky beast corpse (63, 8, D) a +4 rapier of speed (unseen) (63, 16, D) a dragon-coil talisman (63, 17, D) a ring of willpower (63, 21, D) a wolf corpse (63, 37, D) a parchment of Tukima's Dance (64, 16, D) a +1 plate armour of willpower (unseen) (64, 17, D) a parchment of Ignite Poison (64, 20, D) a +0 rapier a +0 robe (65, 20, D) a wolf corpse (65, 26, D) an amulet of regeneration (67, 0, D) a +1 whip of pain (unseen) (68, 0, D) a +2 leather armour of poison resistance (68, 2, D) a ball python corpse (68, 35, D) a staff of earth (unseen) (69, 0, D) the +9 hand axe of Purpose {pain, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (69, 3, D) an adder corpse (69, 38, D) a +0 shortbow a +0 orcbow a centaur corpse a centaur corpse (70, 9, D) a +3 chain mail of willpower (unseen) (70, 10, D) a +0 long sword a +0 leather armour an elf corpse (70, 13, D) a +0 dagger a +0 ring mail an elf corpse (70, 36, D) a ring of see invisible (70, 37, D) the necromancy staff of Xom's Benevolence {rF+++ rC+ rN+ Dex+3 Stlth+ Necro} [staff of necromancy] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (70, 38, D) a staff of fire (71, 8, D) the necromancy staff of the Wonderful God {rC+ rN+ Str+2 Int+2 Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (71, 16, D) a +2 morningstar of protection (71, 26, D) the +3 quarterstaff of Ocsuap {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (71, 27, D) a +2 rapier of freezing (unseen) (71, 36, D) a +2 scimitar of holy wrath (71, 39, D) a +0 trident a merfolk corpse (71, 41, D) a +0 trident a merfolk corpse (71, 42, D) a wind drake corpse (72, 8, D) the +4 shortbow "Xiro" {elec, Fly rElec rF- Will-} Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (72, 16, D) a ring of see invisible (72, 17, D) a +2 morningstar of protection (72, 19, D) a +0 short sword (72, 26, D) a +0 battleaxe of sundering (72, 27, D) a +3 rapier of speed (72, 30, D) a rime drake corpse (72, 36, D) a +0 war axe of electrocution (72, 37, D) a staff of necromancy (72, 38, D) a +0 orcbow (72, 41, D) a +0 trident a throwing net (73, 1, D) a ring of positive energy (73, 16, D) the cold staff of Melee {rC++ Dex+3 Hexes Ice} [staff of cold] rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) a staff of conjuration (unseen) (73, 27, D) a ring of positive energy (73, 36, D) a ring of positive energy (73, 37, D) a parchment of Orb of Destruction (73, 41, D) a +0 trident 3 boomerangs (75, 1, D) a parchment of Hellfire Mortar