nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) a +2 falchion of flaming (unseen) (49, 24, D) a +0 long sword (49, 36, D) a +6 war axe of sundering (unseen) (49, 37, D) a +2 heavy morningstar (unseen) (50, 12, D) a parchment of Discord (50, 13, D) a staff of fire (unseen) (50, 24, D) a +4 mace of protection (unseen) (50, 25, D) a potion of might (50, 36, D) the amulet "Rypri" {RegenMP+ Stlth+} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. (unseen) (50, 37, D) a +2 short sword of freezing (unseen) (51, 12, D) the +3 falchion of Indignation {antimagic, rC- Str+6} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (51, 13, D) a +3 trident of freezing (unseen) (51, 24, D) a +1 chain mail of fire resistance (unseen) (51, 25, D) a +5 sling of draining (unseen) (51, 26, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a +5 battleaxe of flaming (still there?) a +0 plate armour (still there?) (51, 27, D) a +0 long sword a +0 chain mail (51, 28, D) a +0 great mace a +0 chain mail (51, 36, D) a scroll of brand weapon (51, 37, D) a staff of necromancy (unseen) (52, 12, D) a staff of fire (unseen) (52, 13, D) a ring of wizardry (52, 24, D) a +1 robe (unseen) (52, 25, D) a +0 great mace (still there?) a +0 plate armour (still there?) the +2 great sword "Worm" {heavy, rF+ rC+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a human corpse (still there?) (52, 26, D) a +0 halberd a +0 plate armour (52, 27, D) a +1 dire flail of protection (still there?) a +0 plate armour (still there?) (52, 36, D) an amulet of magic regeneration (52, 37, D) a +6 ring of dexterity (53, 12, D) a parchment of Infestation (53, 13, D) the amulet of Eternal Winter {Reflect rF- Will+ Int+7 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). SH+5: It affects your SH (+5). an adder corpse (still there?) (53, 24, D) a +0 mace of holy wrath (53, 25, D) a staff of air (unseen) (53, 26, D) a +0 great mace a +0 chain mail a human corpse (53, 27, D) 4 large rocks (still there?) a +1 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (53, 28, D) a +2 bardiche of venom (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) (53, 37, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (unseen) (54, 12, D) a staff of cold (unseen) (54, 13, D) the +0 short sword "Ijyaraat" {devious, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (54, 24, D) a staff of alchemy (55, 12, D) the +0 ring mail of the Archfiend {rElec Will+ Str-5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (55, 13, D) a parchment of Kinetic Grapnel (55, 24, D) a staff of fire (unseen) (59, 36, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (unseen) (59, 37, D) a +1 orcbow of flaming (unseen) (60, 36, D) an amulet of guardian spirit (60, 37, D) a parchment of Ignition (61, 0, D) the +6 shortbow of Zieca {freeze, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (61, 8, D) a +8 trident of venom (unseen) (61, 16, D) a +4 battleaxe of venom (unseen) (61, 26, D) a +0 heavy flail (unseen) (61, 36, D) a +2 glaive of protection (unseen) (62, 0, D) a +3 broad axe of freezing (62, 1, D) a +4 chain mail of death (62, 9, D) the alchemy staff of the Absolute Madman {rPois SInv Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (62, 17, D) the +4 quarterstaff "Cengeoss" {venom, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (62, 20, D) a +5 long sword (still there?) a +0 robe (still there?) (62, 26, D) a ring of poison resistance (62, 27, D) a +2 whip of pain (unseen) (62, 29, D) a +0 scimitar (62, 31, D) a +0 battleaxe (62, 36, D) the +1 shortbow of Misery {flame, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 37, D) a +2 robe of cold resistance (unseen) (63, 0, D) 4 scrolls of enchant weapon (63, 8, D) a parchment of Gell's Gavotte (63, 16, D) a +2 plate armour of cold resistance (63, 17, D) a +4 rapier of electrocution (unseen) (63, 20, D) a +0 glaive (63, 30, D) a +0 scimitar (63, 31, D) a +0 glaive (63, 36, D) a +2 quarterstaff of holy wrath (unseen) (64, 16, D) a ring of positive energy (64, 17, D) the +0 plate armour of Ytaladde {Ponderous, rPois rN+ Int-3} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (64, 26, D) a +1 robe of resistance (unseen) (64, 27, D) the +3 quarterstaff "Ugyg" {rebuke, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (65, 26, D) the +4 scale mail of Context {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (65, 28, D) a +0 halberd (67, 0, D) a +0 rapier of freezing (unseen) (68, 0, D) a +2 double sword of protection (69, 0, D) 4 scrolls of enchant weapon (69, 37, D) a +0 shortbow (70, 20, D) a +0 dire flail (70, 36, D) a +3 scale mail of death (70, 37, D) a ring of poison resistance (71, 16, D) a +3 whip of venom (unseen) (71, 17, D) a +0 flail (still there?) a +2 scale mail of command (still there?) (71, 26, D) a +1 vampiric spear (unseen) (71, 27, D) a parchment of Splinterfrost Shell (71, 37, D) a +0 falchion of freezing (unseen) (71, 38, D) a +0 trident a +0 shortbow a centaur corpse (skeletalised by now) (72, 8, D) a parchment of Starburst (72, 9, D) the ring of Yhaplaf {*Corrode rElec rPois rF+} [ring of poison resistance] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (72, 10, D) a +2 halberd a +0 robe (72, 16, D) the alchemy staff "Qaikoll" {^Contam Fly rPois Forge Tloc Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (72, 17, D) the +5 orcbow "Ycol" {elec, rElec rPois Str+3 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (72, 27, D) a +2 vampiric long sword (72, 36, D) a dragon-coil talisman (72, 39, D) a +0 trident (73, 1, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (73, 26, D) a parchment of Vampiric Draining (73, 27, D) the +6 halberd of Greed {venom, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (73, 36, D) a +2 scale mail of cold resistance (unseen) (73, 38, D) a +0 trident 2 boomerangs (73, 39, D) a +0 trident a boomerang (74, 39, D) a +0 shortbow (75, 1, D) a +0 dagger of venom (unseen)