nell the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a shiny orb (still there?) a runed orb (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 short sword of electrocution (61, 8, D) the +3 leather armour of Beogh's Esteem {Bane +Blink rCorr} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 10, D) a ball python corpse (skeletalised by now) (61, 16, D) an orb of guile (unseen) (61, 18, D) a +0 long sword a +0 robe (61, 26, D) a +3 scale mail of fire resistance (unseen) (62, 0, D) the +9 arbalest of the Warrior {drain, rC+ rN+ Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (62, 1, D) a +6 ring of intelligence (62, 8, D) a staff of conjuration (unseen) (62, 9, D) an amulet of faith (62, 10, D) an adder corpse (skeletalised by now) (62, 16, D) a +0 buckler of protection (unseen) (62, 17, D) the +0 plate armour "Vanadgh" {Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (62, 26, D) a +3 executioner's axe of flaming (unseen) (62, 27, D) a parchment of Confusing Touch (62, 28, D) a +0 dagger a +0 robe (62, 29, D) a black bear corpse (63, 8, D) a parchment of Diamond Sawblades (63, 10, D) a ball python corpse (skeletalised by now) (63, 17, D) a +3 arbalest of freezing (63, 20, D) a +0 scimitar (63, 26, D) a parchment of Splinterfrost Shell a wolf corpse (63, 27, D) a +3 chain mail of fire resistance (unseen) (63, 29, D) a +0 quarterstaff a +0 robe a +0 spear a +0 buckler a spriggan corpse a spriggan corpse (63, 31, D) a +0 spear a +0 buckler a spriggan corpse (64, 16, D) a +2 robe of resistance (64, 17, D) a staff of air (64, 27, D) the +5 scale mail of a Gauntlet {+Blink rC+ Will+} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (64, 28, D) a hornet corpse (68, 0, D) a staff of conjuration (69, 0, D) a +2 whip of freezing (unseen) (69, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) the +0 hand axe of the Transmuting Spider {flame, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 8, D) a +1 falchion of flaming (unseen) (70, 36, D) a staff of necromancy (unseen) (70, 37, D) a +2 spectral giant spiked club (71, 8, D) a +3 plate armour of willpower (unseen) (71, 9, D) a +1 heavy trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 10, D) a +0 trident (71, 16, D) a +6 ring of intelligence (71, 17, D) a parchment of Ozocubu's Armour (71, 28, D) a +0 shortbow a centaur skeleton (71, 31, D) a +0 trident a boomerang a merfolk skeleton (71, 36, D) a +1 scale mail of death (unseen) (71, 38, D) a +0 trident a merfolk corpse (71, 39, D) a wind drake corpse (72, 8, D) a +4 whip of venom (72, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 17, D) the cold staff of the Crypt {rF++ rC+ Will- Int-3 Ice Air} [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (72, 18, D) a black bear corpse (skeletalised by now) (72, 21, D) a +0 spear (72, 22, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a ring of resist corrosion (72, 27, D) a +1 devious rapier (72, 31, D) 4 large rocks a cyclops skeleton (72, 32, D) a wind drake skeleton (72, 36, D) the +2 dagger "Impbane" {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 37, D) 4 large rocks the +4 quarterstaff "Goblinbane" {elec, rF- Str+3} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 39, D) a wind drake corpse (73, 1, D) the ring of Xom's Ringing Laughter {AC+4 Int+5} [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). (unseen) (73, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 16, D) a +1 mace of holy wrath (73, 26, D) a scroll of brand weapon (73, 27, D) a +2 broad axe of flaming (unseen) (73, 31, D) 5 large rocks a cyclops skeleton (73, 37, D) a +0 orcbow (still there?) the +1 fire dragon scales of Sikatt {rF++ rC- Str+6} (still there?) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). It cannot be enchanted further. a centaur corpse (still there?) (73, 38, D) 4 large rocks (73, 39, D) a +0 trident a boomerang (75, 1, D) a +5 mace of draining