niggaman Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) the +0 ring mail "Kiyfo" {^Contam rElec rC+ Dex+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (1, -16, D:2) a +0 leather armour (5, -14, D:2) a +0 pair of boots (6, -10, D:2) a +0 dagger a ball python corpse a goblin corpse (16, -21, D:2) a ball python skeleton (20, -19, D:2) a hobgoblin skeleton (22, -18, D:2) a +0 dagger (41, -22, D:2) a +0 dagger a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (42, -8, D:2) a +0 hand axe (45, -21, D:2) a ring of magical power (46, -31, D:2) a bat corpse (skeletalised by now) (52, -9, D:2) a frilled lizard corpse (skeletalised by now) (52, -3, D:2) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (52, 9, D:2) a ball python skeleton (54, -11, D:2) a +0 ring mail (55, 14, D:2) a +0 dagger (57, 8, D:2) 4 poisoned darts