Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 16724394621081870564 86 nightskyqc the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on Dec 5, 2025. Slain by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (813 turns). nightskyqc the Magician (Djinni Conjurer) Turns: 813, Time: 00:02:57 Health: -1/32 AC: 2 Str: 6 XL: 4 Next: 78% Gold: 79 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +0 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} g - a scroll of butterflies {unknown} i - a scroll of enchant armour {unknown} j - a scroll of fear {unknown} Potions f - a potion of enlightenment {unknown} h - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.6 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Fulminant Prism Conj/Alch 17% 3d11 21% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 21% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. The foxfire hits the rat! You kill the rat! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd. An endoplasm comes into view. The foxfire hits the gnoll! The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! The gnoll barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. The endoplasm hits you. You die... ...##.#.......###... ........##+#....#....+ .......#.....#......# ..... #....)........ .... #...........## . ..# ##.......##.# ... #.###.....#.... ....####.#.......###### ........Kjl@§....# +#.....#..J§....# .......)#........# ..).....#.......## ...##...........# .. #....<........ . #.............. #.....###...... #.....# You could see a gnoll, an endoplasm, a kobold and a frilled lizard. Vanquished Creatures Jessica (D:2) 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) A giant cockroach (D:2) 2 hobgoblins A quokka (D:1) 8 ball pythons 4 bats 6 endoplasms A frilled lizard (D:1) A goblin (D:1) 6 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nightskyqc the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nightskyqc set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 427 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 427 | D:1 | Learned a level 1 spell: Foxfire 671 | D:2 | Noticed Jessica 675 | D:2 | Killed Jessica 676 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 734 | D:2 | Reached skill level 1 in Fighting 811 | D:2 | HP: 1/32 [gnoll/+0 whip (8)] 813 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms D:2: layout_basic, fountainhead, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 38 | 2 || 40 Cast: Magic Dart | 24 | || 24 Foxfire | 4 | 16 || 20 Use: Potion | | 1 || 1 Armour: Robe | 16 | 8 || 24 Dodge: Dodged | 17 | 4 || 21