Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8493336606575395479 0 nightskyqc the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Dec 29, 2025. Slain by a kobold ... wielding a +2 dagger of protection (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (12 turns). nightskyqc the Conjurer (Merfolk Conjurer) Turns: 12, Time: 00:00:31 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, nightskyqc the Merfolk Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. A kobold comes into view. It is wielding a +2 dagger of protection. The kobold shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the kobold. The kobold is moderately wounded. A kobold is nearby! The magic dart hits the kobold but does no damage. The kobold is moderately wounded. A kobold is nearby! You are out of magic! You are out of magic! You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +2 dagger of protection. You miss the kobold. The kobold is moderately wounded. The kobold hits you with a +2 dagger of protection. Your magical contamination has completely faded away. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +2 dagger of protection. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +2 dagger of protection. You die... # .# ##########.#### ......K........ #. #@....# # #..##.######.# #...ß.....ß..# #...#.....#.. #...#..<..# .... #.....# .###..ß.....ß.. #.######.##.# # .# # You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nightskyqc the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, nicolae_figureground_pulse Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 2 Armour: Robe || 4