Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 8957560038477681329 164 nightskyqc the Magician (level 5, -11/38 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Shot with an arrow by a centaur (14 damage) ... on level 3 of the Dungeon. The game lasted 00:07:29 (2142 turns). nightskyqc the Magician (Djinni Conjurer) Turns: 2142, Time: 00:07:30 Health: -11/38 AC: 3 Str: 6 XL: 5 Next: 73% Gold: 165 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) b - +4 dagger rCold x . . (150%) d - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.26/turn %: mayhem, infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons b - a +4 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) d - an orb of mayhem (worn) e - the quicksilver dragon scales of Emosoze {Will+ Str+5 Int-3 Dex+4} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Jewellery f - a +6 ring of intelligence (worn) Scrolls c - 5 scrolls of poison {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of fear {unknown} k - a scroll of noise {unknown} l - a scroll of teleportation {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of berserk rage {unknown} Skills: * Level 2.0 Fighting + Level 0.3 Short Blades + Level 2.3 Dodging - Level 1.6 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 11% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 11% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Ensorcelled Hibernat Hex/Ice 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Shops: D:1 * D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur wakes up again. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur unwields a +0 orcbow. The centaur hits you. The centaur kicks you. You barely miss the centaur. The centaur barely misses you. The centaur kicks you. The centaur hits you. The centaur barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur closely misses you. x2 The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ##..................# #..÷..)##..........# .... #....#.....###.######... ##..#..##...# #c........ ...###..#...###.##.....# .......................# .#.####.##.÷...#.......# ....# #.##.....#.......# ..#.###.##......@......# ........##.....#...##.## .######..........#.##.# ## #...............##.## #.....##.........#..# #.....####......###.# #...............# #.# ####.........∩<..#.# #.# ...........####....###.##### You could see a centaur. Vanquished Creatures 2 orc priests (D:3) An orc wizard (D:3) An adder (D:2) 2 ribbon worms (D:2) 5 endoplasms 7 hobgoblins 6 jackals 5 orcs (D:3) 3 quokkas 9 ball pythons 11 bats 3 frilled lizards 8 goblins 4 kobolds 8 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nightskyqc the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nightskyqc set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Found Funot's Information Kiosk. 105 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 501 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 501 | D:1 | Learned a level 1 spell: Kinetic Grapnel 955 | D:2 | Identified the quicksilver dragon scales of Emosoze {Will+ | Str+5 Int-3 Dex+4} 1011 | D:2 | Reached skill level 1 in Fighting 1111 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1236 | D:2 | Identified the +1 short sword of the Foot {venom, rN+ | Stlth+} 1617 | D:3 | Reached XP level 5. HP: 17/38 MP: 0/0 1617 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1700 | D:3 | Found a shimmering altar of Xom. 1740 | D:3 | Found Fuagh's General Store. 2009 | D:3 | Found a faded altar of an unknown god. 2130 | D:3 | Encountered a centaur 2142 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_misc_feat_diagonals, nicolae_shop_information_kiosk, minmay_misc_feat_iff D:2: layout_loops_ring, basic_altar D:3: layout_rooms, mainiacjoe_overflow_six_doors_small, serial_shops, shop, chequers_ecumenical_altar_simple_redux Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Fighting | 1 2 | 2.0 Short Blades | | 0.3 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 6 || 12 Melee: Dagger | 6 | 6 || 12 Cast: Magic Dart | 77 | 47 || 124 Kinetic Grapnel | 1 | 7 || 8 Fulminant Prism | | 3 || 3 Ensorcelled Hiber | | 2 || 2 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 2 | 16 || 18 Dodge: Dodged | 6 | 10 || 16