Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 17260589399133353287 26 nightskyqc the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Slain by a ribbon worm (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:26 (842 turns). nightskyqc the Magician (Djinni Conjurer) Turns: 842, Time: 00:01:27 Health: -3/25 AC: 2 Str: 8 XL: 3 Next: 22% Gold: 55 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} f - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} Skills: * Level 0.2 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm barely misses you. You struggle to detach yourself from the web. The ribbon worm bites you. You disentangle yourself. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ### ..## ... ####w# #..@.# #.#### #.##### #.#...# #.#.#.# #...#.# .########....# .........#.### .#######.#.# You could see a ribbon worm. Vanquished Creatures 3 dart slugs (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 6 endoplasms (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats 23 creatures vanquished. Vanquished Creatures (others) An adder (D:3) An endoplasm (D:3) A ball python (D:3) 3 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nightskyqc the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nightskyqc set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 596 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 596 | D:1 | Learned a level 1 spell: Shock 807 | D:2 | You are sucked into a shaft and drop 1 floor! 842 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, kennysheep_pointless_box D:2: layout_rooms, ebering_ecumenical_altar_mist, uniq_sigmund D:3: layout_basic, lemuel_flame_loot_1 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Short sword || 5 Cast: Magic Dart || 57 Armour: Robe || 14 Dodge: Dodged || 4