Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8293031197710188845 51 njudah the Conjurer (level 3, -2/31 HPs) Began as a Troll Hedge Wizard on July 16, 2025. Slain by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 2 of the Dungeon. The game lasted 00:07:31 (1627 turns). njudah the Conjurer (Troll Hedge Wizard) Turns: 1627, Time: 00:07:32 Health: -2/31 AC: 4 Str: 26 XL: 3 Next: 58% Magic: 0/5 EV: 8 Int: 10 God: Gold: 24 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no amulet) SInv . i - +6 ring of strength Will ..... (no ring) Stlth + HPRegen 1.05/turn MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - a +6 ring of strength (worn) j - a ring of flight Scrolls e - a scroll of identify {unknown} f - 2 scrolls of revelation {unknown} g - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} Potions a - a potion of heal wounds {unknown} d - a potion of magic Skills: - Level 1.5 Dodging - Level 1.0 Stealth + Level 1.2 Unarmed Combat + Level 2.2 Spellcasting * Level 2.3 Conjurations - Level 0.6 Summonings - Level 0.7 Necromancy - Level 0.6 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 34% 2 Call Imp Summ 4% N/A 34% 2 Grave Claw Necr 4% 2d7 34% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. You see here a ball python skeleton. An ogre is nearby! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre barely misses you. You scratch the ogre. The ogre is heavily wounded. You closely miss the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.#.##......>.# #........# # #......<......# #........# ###.#...Sg......# #........# ..$..#..>.......# #........# ..........##.#### #.#.<.#### ..........##.# #.#...# ....w........# ###.÷...# ......O#.....####.......# ...............O@.#.#...# ......)#..........#.#...# ......###.........#.#...# .... #......)..#.#...#### ... ....................# .. .##..÷...............# . #............÷.....# #.........#........# #........##........# You could see an ogre. Vanquished Creatures 3 adders (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 8 ball pythons 4 bats A frilled lizard (D:1) A goblin (D:2) 2 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | njudah the Troll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 177 | D:1 | Reached XP level 2. HP: 22/24 MP: 0/4 1144 | D:2 | Noticed Sigmund 1185 | D:2 | Noticed an ogre 1263 | D:2 | Reached skill level 1 in Unarmed Combat 1283 | D:1 | Reached XP level 3. HP: 31/31 MP: 1/5 1627 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic D:2: layout_rooms, basic_altar, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.3 Unarmed Combat | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.0 Spellcasting | | 2.2 Summonings | | 0.6 Necromancy | | 0.7 Translocations | | 0.6 Action || total ---------------------------++------- Melee: Dagger || 26 Unarmed || 51 Cast: Magic Dart || 45 Armour: Robe || 57 Dodge: Dodged || 59