njudah Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -15, D:1) a +0 short sword (2, 19, D:1) a +0 dagger (3, 5, D:1) a frilled lizard corpse (skeletalised by now) (4, -28, D:1) a ball python corpse (skeletalised by now) (6, 6, D:1) a +0 club (11, -19, D:1) a +0 animal skin a +0 mace (11, -17, D:1) a hobgoblin corpse (skeletalised by now) (23, 25, D:1) a +0 dagger a kobold skeleton (33, 14, D:1) a +0 scale mail (34, -14, D:1) a +0 falchion (35, -14, D:1) a +0 scale mail a +0 short sword (36, -24, D:1) a +0 dagger (40, 31, D:1) a +0 whip a kobold corpse (skeletalised by now) (41, -26, D:1) a +0 dagger (41, 10, D:1) a +0 club a goblin skeleton (43, 12, D:1) a +0 club a goblin skeleton (44, -23, D:1) a +0 short sword (44, 12, D:1) a hobgoblin skeleton (44, 25, D:1) a +0 dagger (45, 26, D:1) a +0 robe (51, -4, D:1) a hobgoblin skeleton (57, 22, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (7, 14, D:2) a +0 dagger (8, 5, D:2) a +0 ring mail (8, 10, D:2) a goblin skeleton (8, 15, D:2) a +0 mace a +0 leather armour (9, 15, D:2) a +0 dagger a +0 robe (11, 18, D:2) a +0 dagger (11, 30, D:2) a +0 short sword a +0 scale mail (12, -3, D:2) a hobgoblin corpse (skeletalised by now) (12, 3, D:2) a +0 leather armour a +0 dagger an orc skeleton (12, 20, D:2) a rat skeleton (13, 25, D:2) a +0 club (14, 21, D:2) a +0 dagger (24, 16, D:2) a +0 club a goblin skeleton (25, 6, D:2) a +0 club (25, 8, D:2) a hobgoblin skeleton (25, 16, D:2) a +0 dagger (26, 27, D:2) a +0 whip (37, 2, D:2) a +0 dagger Level 3 of the Dungeon (3, 27, D:3) a +0 short sword (4, 3, D:3) a rat corpse (skeletalised by now) (4, 4, D:3) a ball python corpse (skeletalised by now) (4, 6, D:3) a quill talisman (5, 6, D:3) a +0 mace (5, 7, D:3) a +0 mace (5, 15, D:3) a ball python skeleton (6, 11, D:3) a quokka skeleton (7, 11, D:3) 7 poisoned darts a +0 dagger (8, 22, D:3) a rat skeleton (9, 3, D:3) a rat corpse (skeletalised by now) (18, 4, D:3) a +0 dagger (23, 18, D:3) a +0 trident (24, 17, D:3) a +0 dagger (32, 7, D:3) the inkwell talisman of Absolutism {-Tele rC+ Slay+5 SInv} [inkwell talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (42, -9, D:3) an orb of guile (42, 9, D:3) a +0 scale mail (47, 1, D:3) a +0 club a kobold skeleton (49, -4, D:3) a +0 chain mail (52, 13, D:3) a +2 vampiric dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an iguana corpse (skeletalised by now) (5, 3, D:4) a +0 leather armour (19, 28, D:4) a +0 dagger a goblin corpse (skeletalised by now) (20, 27, D:4) a hobgoblin corpse (skeletalised by now) (37, 17, D:4) a ball python corpse (skeletalised by now) (38, 25, D:4) a +0 sling (39, 26, D:4) a +0 robe (44, 18, D:4) a +0 short sword a kobold skeleton Level 5 of the Dungeon (8, -7, D:5) a +0 club (17, -18, D:5) a +0 giant club an ogre corpse (20, -18, D:5) a bombardier beetle corpse