Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 1900061692724369743, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name nlinnett -rc /dgldir/rcfiles/crawl-0.34/nlinnett.rc -macro /dgldir/rcfiles/crawl-0.34/nlinnett.macro -morgue /dgldir/morgue/nlinnett/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/nlinnett:2026-02-23.00:50:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5fed4abffb1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5fed4ac0dd7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5fed4abffffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x776a7be42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x776a7be9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x776a7be42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x776a7be268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x776a7be27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x776a7bea3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x776a7bea5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x776a7bea87f3]: /usr/games/crawl-0.34(+0xcea911) [0x5fed4b3f5911]: /usr/games/crawl-0.34(+0xcdbf19) [0x5fed4b3e6f19]: /usr/games/crawl-0.34(+0xcd9261) [0x5fed4b3e4261]: /usr/games/crawl-0.34(+0xcdb676) [0x5fed4b3e6676]: /usr/games/crawl-0.34(+0xce1366) [0x5fed4b3ec366]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5fed4abe6c4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x5fed4aa000ac]: /usr/games/crawl-0.34(+0x2f8075) [0x5fed4aa03075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x776a7be280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x776a7be28189]: /usr/games/crawl-0.34(_start+0x25) [0x5fed4ab32015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000776a7bf0fbf7 in __GI___wait4 (pid=2242542, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000776a7bf0fbf7 in __GI___wait4 (pid=2242542, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005fed4ac001cc in call_gdb (file=0x776a7bfff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2241916\000\000\000\000\000" #2 0x00005fed4ac0dd98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771808585 dir = "/dgldir/morgue/nlinnett/" name = "/dgldir/morgue/nlinnett/crash-nlinnett-20260223-010305.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x776a7bfff6c0 <_IO_2_1_stderr_> #3 0x00005fed4abffffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000776a7be42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000776a7be268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {105472800718096, 0, 105472797225712, 105472800718448, 105472774253632, 0, 0, 65535, 105472797220200, 0, 0, 105472797220296, 105472797220200, 131299239161856, 105472774254388, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x0000776a7be27750 in __libc_message (fmt=fmt@entry=0x776a7bfc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 24557, overflow_arg_area = 0x7ffe9d970ca0, reg_save_area = 0x7ffe9d970c30}} fd = 2 list = nlist = cp = #11 0x0000776a7bea3c67 in malloc_printerr (str=str@entry=0x776a7bfc6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x0000776a7bea5c5c in _int_free_merge_chunk (av=0x776a7bffeca0 , p=0x5fed4cd21720, size=768) at ./malloc/malloc.c:4672 nextchunk = 0x5fed4cd21a20 nextsize = #13 0x0000776a7bea87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 0 #14 0x00005fed4b3f5911 in l_alloc () No symbol table info available. #15 0x00005fed4b3e6f19 in luaM_free_ () No symbol table info available. #16 0x00005fed4b3e4261 in luaF_freeproto () No symbol table info available. #17 0x00005fed4b3e6676 in luaC_freeallobjects () No symbol table info available. #18 0x00005fed4b3ec366 in close_state () No symbol table info available. #19 0x00005fed4abe6c4e in CLua::close (this=0x5fed4bab6c60 ) at clua.cc:84 slisteners = #20 0x00005fed4aa000ac in _reset_game () at main.cc:355 No locals. #21 0x00005fed4aa03075 in _launch_game_loop () at main.cc:403 ge = @0x5fed4ce163b0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe9d97c0c8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2241916) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a scroll labelled QOUMIVVUWOY. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled QOUMIVVUWOY As you read the scroll labelled QOUMIVVUWOY, it dissolves into smoke. It was a scroll of fog. You open the door. Found a scroll labelled VAREITENAHE. There is an open door here. You encounter a goblin. The goblin shouts! Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled VAREITENAHE. You hit the goblin. The goblin is severely wounded. You hit the goblin. You kill the goblin! c - a scroll labelled VAREITENAHE As you read the scroll labelled VAREITENAHE, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You open the door. Found a runed flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +1 flail of venom. c - a +1 flail of venom Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The jackal barks! You encounter a jackal. You encounter a jackal. You encounter a hobgoblin. The rat bites you but does no damage. There is an open door here. You closely miss the rat. The hobgoblin shouts! You hear a loud squeak. The jackal barks! The rat bites you but does no damage. You hit the rat but do no damage. The rat is poisoned. You kill the rat! You encounter a rat. The jackal completely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You sock the jackal! You kill the jackal! The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You thump the jackal! You kill the jackal! The jackal closely misses you. You sock the jackal! You kill the jackal! The jackal barks! The hobgoblin barely misses you. You sock the hobgoblin! You kill the hobgoblin! The jackal completely misses you. You have reached level 2! You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. The rat twitches its whiskers. You sock the jackal! You kill the jackal! You barely miss the rat. The rat bites you. You thump the rat! You kill the rat! You see here a jackal corpse. Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Okay, then. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a pink potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a pink potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin throws a stone. The stone hits you but does no damage. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin misses you. You closely miss the goblin. The goblin barely misses you. You thump the goblin! You kill the goblin! Things that are here: a +0 dagger; a +0 sling; 30 stones There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 sling; e - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. As you open the door, it creaks loudly! Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. The gnoll misses you. The gnoll barely misses you. The gnoll misses you. The gnoll completely misses you. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll misses you. The gnoll barely misses you. The gnoll is temporarily struck blind! You barely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. You hit the gnoll. You kill the gnoll! You see here a +0 spear. Found a wand of digging (15). There are no items here. A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel A stone wall. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target There's something in the way. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a dented blue amulet. Jewellery is put on with [e]. g - an amulet of faith There are no items here. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. g - an amulet of faith (worn) As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Fidait's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Fidait's General Store here. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Search for what [Enter for "shop", or ? for help]? shop You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Search for what [Enter for "shop", or ? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. Search for what [Enter for "shop", or ? for help]? shop To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Fidait's General Store here. w - a scroll of enchant weapon; h - a +0 buckler; c - 2 potions of curing Thank you for shopping at Fidait's General Store! As you read the scroll of enchant weapon, it crumbles to dust. Your +1 flail of venom glows red for a moment. Okay, then. Okay, then. You start putting on your armour. You continue putting on your +0 buckler. x5 You finish putting on your +0 buckler. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Why would you want to do that? Why would you want to do that? You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You start waiting. Done waiting. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! The gnoll shouts! x2 The gnoll leaves your sight. Found two exits from the tutorial. You hit the gnoll. The gnoll is lightly wounded. The gnoll misses you. The gnoll is temporarily struck blind! You sock the gnoll! You kill the gnoll! The ufetubus barely misses you. The ufetubus completely misses you. The orc hits you but does no damage. Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You hit the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll is temporarily struck blind! The orc hits you from afar with a +0 trident. You catch the helpless gnoll completely off-guard! You hit the gnoll but do no damage. The gnoll is heavily wounded. The orc completely misses you. You hit the gnoll. The gnoll is heavily wounded. The orc completely misses you. The gnoll barely misses you. The orc closely misses you. The gnoll misses you. You barely miss the gnoll. The gnoll is heavily wounded. You block the gnoll's attack. The orc closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The orc hits you from afar with a +0 trident. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. You kill the gnoll! You block the orc's attack. You block the gnoll's attack. The orc completely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The orc closely misses you. The gnoll hits you with a +0 flail! You hit the gnoll. The gnoll is severely wounded. You kill the gnoll! The orc closely misses you. You block the ufetubus's attack. The ufetubus hits you. The orc closely misses you. You miss the ufetubus. The ufetubus slips past you! You block the ufetubus's attack. x2 The orc hits you from afar with a +0 trident. Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. The ufetubus closely misses you. The ufetubus misses you. You completely miss the ufetubus. The ufetubus closely misses you. The ufetubus misses you. The ufetubus is blinded by the light from your cloak! The orc closely misses you. The orc's vision is obscured by starry radiance! You block the orc's attack. The ufetubus hits you. The ufetubus misses you. You barely miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus misses you. The orc closely misses you. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The ufetubus misses you. The ufetubus closely misses you. The orc closely misses you. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You feel better. The ufetubus closely misses you. The ufetubus hits you but does no damage. The orc misses you. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. You block the ufetubus's attack. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus hits you but does no damage. The orc barely misses you. x2 You barely miss the ufetubus. The ufetubus is no longer blind. The ufetubus closely misses you. The ufetubus's sight is seared by the starlight! The ufetubus completely misses you. The orc hits you with a +0 battleaxe. The orc barely misses you. The ufetubus closely misses you. The ufetubus barely misses you. You hit the orc but do no damage. The orc is poisoned. The ufetubus misses you. You block the ufetubus's attack. The orc misses you. The orc closely misses you. The ufetubus closely misses you. x2 You catch the helpless orc completely off-guard! You hit the orc. The orc looks as sick as possible! The orc is almost dead. You kill the orc! The ufetubus misses you. The ufetubus completely misses you. The orc hits you but does no damage. You block the ufetubus's attack. The ufetubus barely misses you. The orc misses you. The orc hits you with a +0 trident. The ufetubus barely misses you. x2 There is an open door, spattered with blood here. Items here: )))) [[[[ ††. You barely miss the orc. The ufetubus is no longer blind. The ufetubus hits you but does no damage. The ufetubus barely misses you. The orc hits you with a +0 trident. The ufetubus misses you. The ufetubus's sight is seared by the starlight! The ufetubus closely misses you. You sock the orc! You kill the orc! The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus misses you. The ufetubus closely misses you. You strike the helpless ufetubus from behind! You hit the ufetubus. The ufetubus is moderately wounded. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus hits you. The ufetubus closely misses you. You miss the ufetubus. The ufetubus is moderately wounded. You block the ufetubus's attack. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus completely misses you. The ufetubus closely misses you. You catch the helpless ufetubus completely off-guard! You hit the ufetubus. The ufetubus is almost dead. The ufetubus closely misses you. x3; You block the ufetubus's attack. You miss the ufetubus. The ufetubus is almost dead. The ufetubus is no longer blind. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus barely misses you. You miss the ufetubus. The ufetubus is almost dead. The ufetubus barely misses you. The ufetubus's sight is seared by the starlight! The ufetubus barely misses you. x2; You block the ufetubus's attack. You sock the ufetubus! You kill the ufetubus! You have reached level 4! You feel stronger. Things that are here: a +0 trident; a +0 ring mail You start resting. HP restored. There is an open door, spattered with blood here. Items here: )))) [[[[ ††. Things that are here: a +0 trident; a +0 ring mail i - a +0 ring mail There is an open door, spattered with blood here. Items here: )))) [[[[ ††. j - a +0 battleaxe There is an open door, spattered with blood here. Items here: ))) [[[[ ††. You see here a +0 trident. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [nlinnett] Species: Human Job: Fighter HP: 37/37; mods: 0/0 MP: 6/6; mod: 2 Stats: 19 8 12 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 3 | 440 | 140/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 38 | 1 | 57 | 7/100 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 3 | 384 | 84/200 Dodging | X | 1 | 28 | 0 | 12 | 12/50 Stealth | X | 1 | 16 | 0 | 8 | 8/42 Shields | X | 1 | 3 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 246 | 96/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 3 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 35 Attributes: #12: 260 #13: 216 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #1, inv slot #2: +2 flail of venom eq slot #8, inv slot #5: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #10, inv slot #6: amulet of faith eq slot #2, inv slot #7: +0 buckler }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #...)...# ####[#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.