Seeded DCSS version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 1570324291743380088 (custom seed) 39 nobo the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Apr 25, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1207 turns). nobo the Magician (Djinni Conjurer) Turns: 1207, Time: 00:01:49 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of acquirement {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of resistance {unknown} e - 2 potions of invisibility {unknown} g - a potion of berserk rage {unknown} Skills: * Level 1.1 Fighting + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. #.. #. #.. ... #. #.#### .... #. #.... .....#? .... ....... #.. ....#.# #@# # #.. #@# ### #)# ##########.# ...........# ####....#### #....######## #............ ###### #####.####### .....# #.# You could see Terence. Vanquished Creatures 4 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals 2 quokkas 5 ball pythons 5 bats 5 frilled lizards 3 giant cockroaches A goblin (D:1) 4 kobolds 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nobo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nobo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 644 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 644 | D:1 | Learned a level 1 spell: Summon Small Mammal 946 | D:2 | Noticed Terence 950 | D:2 | Reached skill level 1 in Fighting 1207 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, minmay_misc_feat_pillars, wad_floor_pattern_1 D:2: layout_basic, palyth_stone_intersect, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Whip || 6 Cast: Magic Dart || 89 Searing Ray || 2 Armour: Robe || 22 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1206 | 1159 | 47 | 0 | 987 | 2 | 603.0 | Dungeon | 1206 | 1159 | 47 | 0 | 987 | 2 | 603.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1042 daAuts D:2: 163 daAuts