Seeded DCSS version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 1570324291743380088 (custom seed) 44 nobo the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Apr 25, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1279 turns). nobo the Magician (Djinni Conjurer) Turns: 1279, Time: 00:01:27 Health: -3/25 AC: 3 Str: 6 XL: 3 Next: 85% Gold: 772 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 772 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) Scrolls g - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} Potions b - a potion of resistance d - a potion of invisibility e - a potion of berserk rage {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and quivering stones (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence throws a stone. The stone closely misses you. The searing ray hits Terence but does no damage. Terence throws a stone. The stone closely misses you. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and quivering stones (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.. ######### #.# ........######.#. ..............[.. .. #######.#..###.# ###.#. ####.#...##.# #...#. #....##..##@# #.#... ####....##..[.@# # ... #.#.#. #.......##.#####.# .... #..... .#^##...###........ .....#..... ........†.......... .....)h..... .##.########.)...... .....#.#@..# # #.#####.# ###. #...B<. #.# # ####### #.# ##########.# You could see Terence (unable to see you). Vanquished Creatures 4 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins 2 jackals (D:2) 3 quokkas 5 ball pythons 5 bats 6 frilled lizards 3 giant cockroaches (D:1) 2 goblins 4 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nobo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nobo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 611 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 611 | D:1 | Learned a level 1 spell: Summon Small Mammal 972 | D:2 | Identified a scroll of acquirement 972 | D:2 | Acquired 740 gold pieces 976 | D:2 | Noticed Terence 1279 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, minmay_misc_feat_pillars, wad_floor_pattern_1 D:2: layout_basic, palyth_stone_intersect, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 13 Cast: Magic Dart || 95 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Armour: Robe || 22 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1277 | 1231 | 46 | 0 | 1026 | 2 | 638.5 | Dungeon | 1277 | 1231 | 46 | 0 | 1026 | 2 | 638.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 964 daAuts D:2: 313 daAuts