Seeded DCSS version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 1570324291743380088 (custom seed) 32 nobo the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Apr 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (866 turns). nobo the Magician (Djinni Conjurer) Turns: 866, Time: 00:00:48 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of acquirement {unknown} Potions b - a potion of resistance {unknown} d - 2 potions of invisibility {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. There is a stone staircase leading up here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The jackal closely misses you. You fly upwards. There is a stone staircase leading down here. You completely miss the jackal. The jackal barely misses you. The goblin closely misses you. You closely miss the jackal. The jackal barely misses you. The goblin barely misses you. You closely miss the jackal. The jackal bites you but does no damage. The goblin barely misses you. The jackal barely misses you. You closely miss the goblin. The jackal closely misses you. The goblin hits you but does no damage. You hit the goblin. The goblin is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The jackal closely misses you. You hit the goblin. The goblin is heavily wounded. The jackal bites you but does no damage. The goblin barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ........# #.># ##.##.# ........###..#####...#.# ........#..............# ........†......###.....########## ........#.##...####..#..........[ ...........#...÷...#....####.#### ...........##.##.##.#...# #.# # .......#...##.##)##.##### #.# # .......######.##@##.# ###.#### .......######.##h##.# #....... ............#.##.##.# #.#..... ........###....#.##.# #.#.#### #..###### #.......[.# #.#.# ..##########...#.#### #.#.# #.#...........##.# #.#.# #.#.############.# #.#.## #.#># #.# #....## You could see a jackal. Vanquished Creatures 4 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) 4 ball pythons (D:1) 3 bats 4 frilled lizards (D:1) 3 giant cockroaches 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nobo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nobo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 541 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 541 | D:1 | Learned a level 1 spell: Summon Small Mammal 837 | D:2 | Noticed Terence 866 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, minmay_misc_feat_pillars, wad_floor_pattern_1 D:2: layout_basic, palyth_stone_intersect, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 65 Armour: Robe || 24 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 866 | 833 | 33 | 0 | 705 | 2 | 433.0 | Dungeon | 866 | 833 | 33 | 0 | 705 | 2 | 433.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 31 daAuts