nobo Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 27, D:1) a +0 club a kobold corpse (skeletalised by now) (7, 23, D:1) 3 stones (8, -9, D:1) a quokka skeleton (16, -11, D:1) a +0 mace (22, 9, D:1) a +0 ring mail (23, 8, D:1) a hobgoblin skeleton (24, 7, D:1) a frilled lizard skeleton (25, -6, D:1) a goblin corpse (skeletalised by now) (26, 6, D:1) a +0 club (26, 7, D:1) a hobgoblin skeleton (26, 35, D:1) a +0 dagger a goblin skeleton (27, 5, D:1) a +0 mace (28, 34, D:1) a +0 club (34, 35, D:1) a hobgoblin skeleton (38, 22, D:1) a +0 dagger (39, 48, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 35, D:1) a hobgoblin skeleton Level 2 of the Dungeon (6, 16, D:2) a +0 dagger 2 stones (18, 26, D:2) a +0 dagger a kobold corpse (skeletalised by now) (20, 31, D:2) a +0 whip a kobold corpse (skeletalised by now) (25, 45, D:2) a +0 spear (32, 10, D:2) a +0 dagger a kobold skeleton (35, 13, D:2) an adder skeleton (42, -4, D:2) a ball python skeleton (42, 8, D:2) a +0 club (43, -10, D:2) a +0 dagger a +0 club a kobold skeleton (48, 36, D:2) a frilled lizard corpse (skeletalised by now) (48, 41, D:2) an adder corpse (skeletalised by now) (49, 24, D:2) a +0 robe (49, 28, D:2) a quokka skeleton (53, 15, D:2) a +0 whip (56, 12, D:2) a +0 dagger (62, 23, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (2, 9, D:3) a frilled lizard corpse (skeletalised by now) (4, 42, D:3) a +0 robe (6, 34, D:3) an adder corpse (skeletalised by now) (13, 32, D:3) a ball python corpse (skeletalised by now) (17, 5, D:3) a +0 short sword (17, 16, D:3) a +0 whip (19, 8, D:3) 2 flux baubles (21, 12, D:3) a ball python skeleton (22, 26, D:3) a +0 pair of gloves (24, 17, D:3) a potion of attraction (25, 19, D:3) a scroll of enchant armour (26, 14, D:3) a +0 shortbow a +0 robe a +0 hand axe a +0 scale mail a centaur corpse an orc corpse (26, 17, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (27, 19, D:3) a potion of attraction (28, 11, D:3) an adder skeleton (28, 17, D:3) a scroll of amnesia (35, 23, D:3) a +0 flail an orc skeleton (38, 13, D:3) an adder skeleton (42, 20, D:3) a +0 ring mail (43, 0, D:3) a +0 ring mail (50, 30, D:3) a +0 short sword (55, -1, D:3) a giant cockroach corpse