nobo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. (61, 4, D) a +0 long sword (61, 8, D) a +2 long sword of protection (61, 10, D) a +0 mace a +0 robe (62, 3, D) a +0 hand axe (62, 9, D) a staff of earth (63, 0, D) a +1 arbalest of electrocution (63, 8, D) the +2 mace of Chaos {pain, Dex+4} Dex+4: It affects your dexterity (+4). (66, 3, D) a +0 troll leather armour a troll corpse (skeletalised by now) (67, 0, D) the +2 short sword of Indomitability {speed, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (68, 4, D) a +0 giant club (68, 5, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (69, 0, D) a +6 ring of intelligence (70, 8, D) 4 scrolls of enchant weapon (71, 8, D) a Gell's gravitambourine (2/2)