Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1773369903387756941 111 nothingmatters the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Sept 22, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 4 of the Dungeon. The game lasted 00:12:38 (2622 turns). nothingmatters the Magician (Djinni Conjurer) Turns: 2622, Time: 00:12:38 Health: 0/35 AC: 5 Str: 8 XL: 5 Next: 15% Gold: 120 EV: 10 Int: 19 God: SH: 0 Dex: 12 rFire + + . (33%) h - +5 mace of the Puffball {freeze, rElec} rCold x . . (150%) (no offhand) rNeg + + . (20%) m - +2 leather armour {rN+} rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +2 vampiric short sword f - a +0 short sword h - the +5 mace of the Puffball (weapon) {freeze, rElec} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. It cannot be enchanted further. i - a +0 hand axe j - a +0 club k - a +0 dagger of flaming l - a +0 spear n - a +0 long sword Missiles b - 3 poisoned darts g - 9 stones Armour a - a +0 robe m - a +2 leather armour of positive energy (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of teleportation {unknown} j - 2 scrolls of identify {unknown} l - a scroll of noise {unknown} m - a scroll of fog {unknown} Potions w - 2 potions of heal wounds f - a potion of berserk rage {unknown} k - a potion of attraction {unknown} n - a potion of moonshine {unknown} o - 2 potions of mutation {unknown} p - a potion of might {unknown} d - a potion of haste {unknown} q - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.4 Dodging + Level 3.4 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Fulminant Prism Conj/Alch 9% 3d7 36% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 36% 4 e - Sandblast Erth 38% 2d10 3% 1 f - Construct Spike Laun Frge 38% 2d4 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 halberd. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. Found a scroll labelled CUSOTIR ITZU. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... ...........##.### #. ##########......## #########. .#########>.#.#...... j.j.?j..#. .........#......##### ..# #..# .#######........# #..# #... ###.....##......# #..# ##.j# ......#.##..#.#.#######..####...# ###.#..>.....†........#.........# #.#......<.#†.@.###.#...###...# #.....##..###.#.###.#...# ###.# ###......## ##..j....?..# #.# #.#####.# #...........# #.# #.# ........##.#...#####.# #.#####.....................# #.........^....##.#.#.####### #.#####.....#####.#.#.# #.# #..... ....#.# You could see a gnoll. Vanquished Creatures A clockroach (D:3) A gnoll (D:4) 2 adders A ribbon worm (D:2) 2 dart slugs (D:1) 6 orcs (D:3) 5 hobgoblins 3 jackals (D:1) A quokka (D:3) 7 ball pythons 3 bats 3 endoplasms 4 frilled lizards 7 goblins 7 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nothingmatters the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | nothingmatters set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 463 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 463 | D:1 | Learned a level 1 spell: Sandblast 1281 | D:2 | Identified the +5 mace of the Puffball {freeze, rElec} 1778 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 2209 | D:3 | Found a faded altar of an unknown god. 2212 | D:3 | Encountered Sigmund 2213 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2213 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2622 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, minmay_misc_feat_roman D:2: layout_rooms, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, lexackson_kobold_supper D:3: layout_rooms, ebering_ecumenical_altar_sacrificial, uniq_sigmund D:4: layout_loops_ring, nicolae_overflow_some_kind_of_shallow_water_thing Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.4 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.2 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 103 | 9 || 112 Melee: Unarmed | 4 | || 4 Short sword | 96 | || 96 Mace | 2 | 9 || 11 Dagger | 1 | || 1 Cast: Magic Dart | 77 | 44 || 121 Searing Ray | 1 | 2 || 3 Drink: Heal wounds | | 1 || 1 Armour: Robe | 17 | 9 || 26 Leather armour | | 7 || 7 Dodge: Dodged | 15 | 14 || 29