Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15045002806842829558 0 nothingmatters the Vexing (level 1, 11/11 HPs) Began as a Poltergeist Enchanter on Sept 22, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (1 turns). nothingmatters the Vexing (Poltergeist Enchanter) Turns: 1, Time: 00:00:42 Health: 11/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Welcome, nothingmatters the Poltergeist Enchanter. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. Okay, then. You don't know any spells. Unknown command. Unknown command. Unknown command. Level annotation: 2 transporters Welcome back, nothingmatters the Poltergeist Enchanter. Press ? for a list of commands and other information. Unknown command. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.## ####..#### ###≈≈~≈.≈~~## #.≈≈≈≈.≈≈≈≈≈#. #.≈≈≈.≈≈≈≈≈≈~. #.≈≈≈~.~≈≈≈≈≈# #.≈~~.@.~≈≈≈≈. #.≈~.©<©.~≈≈≈≈ #.≈~~.♣.~~≈≈≈≈ #.≈≈≈~ ~~≈≈≈≈~ #.≈≈≈≈ ≈≈≈≈≈≈≈ #.#~≈≈ ≈~~~~≈≈ #.#≈≈≈ ~~.♣.~≈ # #≈≈≈ ~.©>©.~ ##~≈ ~~...~≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nothingmatters the Poltergeist Enchanter began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms