Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3268890880135150215 37 nothingmatters the Magician (level 3, 0/19 HPs) Began as a Deep Elf Hedge Wizard on Oct 2, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:03 (1271 turns). nothingmatters the Magician (Deep Elf Hedge Wizard) Turns: 1271, Time: 00:06:04 Health: 0/19 AC: 2 Str: 13 XL: 3 Next: 21% Magic: 10/11 EV: 11 Int: 20 God: Gold: 114 SH: 0 Dex: 14 Spells: 5/12 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois . (100%) c - melded +0 hat rElec . (100%) (cloak unavailable) rCorr . (100%) e - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.23/turn g - ring of positive energy MPRegen 0.24/turn d - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (melded) e - a +0 pair of gloves (melded) Jewellery f - a +6 ring of strength (worn) g - a ring of positive energy (worn) Talismans d - a quill talisman (worn) Scrolls c - 2 scrolls of fog {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 3.8 Stealth + Level 5.2 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Grave Claw Necr 20% 2d8 11% 2 c - Blink Tloc 18% N/A 11% 2 d - Call Imp Summ 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Your cerulean imp completely misses the adder. You barely miss the adder. The adder is lightly wounded. The adder bites you. The adder closely misses you. Your cerulean imp misses the adder. The adder attacks as it pursues you! The adder barely misses you. You see here a bat corpse. Your cerulean imp hits the adder from afar with a -4 spear. The adder bites you. You are poisoned. The adder poisons you! Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. You feel sick. The adder is struck by your quills. The adder misses you. You feel sick. The adder closely misses you. Your cerulean imp barely misses the adder. You feel sick. The adder attacks as it pursues you! The adder is struck by your quills. The adder misses you. The adder is struck by your quills. The adder bites you but does no damage. You feel sick. Your cerulean imp barely misses the adder. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder misses you. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the adder. The adder barely misses you. The adder attacks as it pursues you! The adder misses you. The adder attacks as it pursues you! The adder is struck by your quills. The adder barely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, ally target, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The adder bites you. You die... #.##...†......# ###.####.######.# #...####.# #.# #.###....# #.#.# #...#.#### #.#.# ###'#'### #.#.# #.......# #.#.# #.......#######'#.# #.............@...### #..............S....# #...................# #..............5....# #.......####........# ######### #........# #........######### #......†.........# #####...#........+ You could see an adder (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:1) 7 jackals 2 quokkas (D:1) 6 ball pythons 7 bats A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nothingmatters the Deep Elf Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 73 | D:1 | Found Vuwki's General Store. 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/9 184 | D:1 | Reached skill level 5 in Spellcasting 208 | D:1 | Learned a level 2 spell: Grave Claw 211 | D:1 | Learned a level 2 spell: Blink 214 | D:1 | Learned a level 2 spell: Call Imp 650 | D:1 | Reached XP level 3. HP: 9/19 MP: 7/11 1271 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, serial_shops, shop, chequers_avenue, glass_columns_b, minivault_4 D:2: layout_basic, minmay_misc_feat_iff Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.2 Stealth | 3 | 3.8 Dodging | | 2.4 Conjurations | | 2.3 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Dagger || 33 Cast: Magic Dart || 62 Call Imp || 2 Armour: Robe || 42 Dodge: Dodged || 55 Form: Quill || 2 Default || 1