nothingmatters Level 1 of the Dungeon [Shop] Adamno's Jewellery Shop the riddle talisman "Duanin" {Rampage MP+4 Stlth+} (1056 gold) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. a +4 ring of protection (unknown) (360 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of wizardry (unknown) (300 gold) an amulet of regeneration (unknown) (300 gold) an amulet of chemistry (unknown) (300 gold) a ring of resist corrosion (unknown) (200 gold) a ring of poison resistance (unknown) (200 gold) an amulet of faith (unknown) (400 gold) a +4 ring of protection (unknown) (360 gold) an amulet of magic regeneration (unknown) (300 gold) (0, 0, D:1) a +0 dagger (2, -3, D:1) a +0 short sword a ball python corpse (skeletalised by now) (4, 26, D:1) a ball python skeleton (5, 26, D:1) a ball python skeleton (10, -7, D:1) a hobgoblin corpse (skeletalised by now) (14, 44, D:1) a +0 spear (14, 49, D:1) a +0 leather armour (15, 0, D:1) a +0 sling (16, 6, D:1) a bat skeleton (17, 7, D:1) a bat skeleton (20, 6, D:1) a +0 club (21, -6, D:1) a +0 leather armour a rat corpse (skeletalised by now) (29, 6, D:1) a ball python skeleton (36, 16, D:1) a +0 club (36, 21, D:1) a quokka skeleton (43, 43, D:1) a +0 short sword 5 stones (46, 6, D:1) a +0 leather armour (50, -6, D:1) a bat skeleton (50, 6, D:1) a hobgoblin skeleton (51, -6, D:1) a jackal skeleton (52, -6, D:1) a +0 dagger (52, 6, D:1) a hobgoblin skeleton (53, -6, D:1) a jackal skeleton (58, 43, D:1) a +0 robe (59, -6, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (0, 1, D:2) a rat corpse (6, 2, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen)