Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17356092730120519177 23 notthatgreg the Trooper (level 3, -2/30 HPs) Began as a Djinni Wanderer on June 18, 2025. Killed by an exploding Terence (14 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:03:19 (1058 turns). notthatgreg the Trooper (Djinni Wanderer) Turns: 1058, Time: 00:03:20 Health: -2/30 AC: 2 Str: 8 XL: 3 Next: 10% Gold: 56 EV: 10 Int: 12 God: SH: 0 Dex: 18 rFire + + . j - +4 dagger rCold x . . (no offhand) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons j - a +4 dagger (weapon) Armour c - a +0 buckler d - a +0 robe (worn) Scrolls a - 2 scrolls of blinking e - a scroll of fog {unknown} f - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of silence {unknown} Potions b - a potion of haste g - a potion of attraction {unknown} Skills: - Level 3.0 Fighting - Level 1.0 Armour - Level 2.0 Stealth - Level 1.0 Shields - Level 2.0 Unarmed Combat + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Forgecraft + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 5% N/A 36% 3 b - Foxfire Conj/Fire 20% 2x1d5 13% 1 c - Summon Small Mammal Summ 20% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You see here a +0 club. HP restored. There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. Level annotation: Sigmund There is a stone staircase leading up here. Found a scroll labelled JUADGH OCACAGH. A bat comes into view. Found 4 boomerangs. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! h - 2 scrolls labelled JUADGH OCACAGH (gained 1) Terence the Veteran comes into view. He is wielding a +0 short sword and wearing a +2 chain mail of cold resistance. Terence shouts! Terence hits you with a +0 short sword. Terence is nearby! You aren't carrying any items that you can evoke. Okay, then. Unknown command. Casting: Foxfire (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (extremely dangerous; 36% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 short sword and wearing a +2 chain mail of cold resistance (chance to affect: 57%) Terence is filled with an inner flame. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence hits you with a +0 short sword. You barely miss Terence. Terence hits you with a +0 short sword. You hit Terence. Flame seeps out of Terence. Terence is moderately wounded. Terence is engulfed in blazing flames. Flame seeps out of Terence. Terence hits you with a +0 short sword. You hit Terence. Flame seeps out of Terence. Terence is severely wounded. Terence is engulfed in blazing flames. Terence explodes! The fiery explosion engulfs you! You resist. You die... .....# #..........##.... ...... #..........# ... ...... ###...####....... .....# ##.### ####... ...... ##..# ... ...... ####..## .. ...... #§§#.## . ...... #.○#.# ...... #§@.# ##### There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 dart slugs (D:1) 4 giant cockroaches (D:1) 3 ball pythons (D:1) 4 bats 4 goblins (D:1) 2 kobolds (D:1) 5 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | notthatgreg the Djinni Wanderer began the quest for the | Orb. 0 | D:1 | notthatgreg set off with the following items: 2 scrolls of | blinking, a potion of haste, a +0 buckler, a +0 robethe | following spells memorised: Inner Flame, Foxfire. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 354 | D:1 | Reached skill level 1 in Stealth 385 | D:1 | Reached XP level 2. HP: 24/25 MP: 0/0 639 | D:1 | Reached XP level 3. HP: 26/30 MP: 0/0 639 | D:1 | Learned a level 1 spell: Summon Small Mammal 826 | D:2 | Noticed Sigmund 1053 | D:2 | Noticed Terence 1058 | D:2 | Killed Terence 1058 | D:2 | Killed by an exploding Terence... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, serial_curves, eino_curves_03, eino_curves_01, minmay_tromino_v4_c D:2: layout_rooms, nrook_uturn, dreamdust_princess_corridor, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.0 Fighting | | 3.0 Armour | | 1.0 Shields | | 1.0 Unarmed Combat | | 2.0 Spellcasting | | 1.8 Conjurations | | 1.8 Hexes | | 1.8 Summonings | | 1.8 Necromancy | | 1.8 Translocations | | 1.8 Forgecraft | | 1.8 Fire Magic | | 1.8 Ice Magic | | 1.8 Air Magic | | 1.8 Earth Magic | | 1.8 Alchemy | | 1.8 Action || total ---------------------------++------- Melee: Unarmed || 20 Dagger || 6 Cast: Foxfire || 35 Inner Flame || 1 Stab: Sleeping || 2 Armour: Robe || 20 Dodge: Dodged || 23