ntshd Level 1 of the Dungeon (4, -4, D:1) a +0 club (5, 19, D:1) a frilled lizard corpse (skeletalised by now) (10, -8, D:1) 2 javelins (10, 12, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (16, 22, D:1) 3 boomerangs (19, 34, D:1) a rat skeleton (21, -8, D:1) a +0 robe (22, 21, D:1) a frilled lizard skeleton (22, 23, D:1) a rimehorn talisman (24, 6, D:1) a bat corpse (skeletalised by now) (29, -8, D:1) a +0 whip (29, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 7, D:1) a rat skeleton (43, 25, D:1) a +0 sling (59, 3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Esimaz's Armour Shop a +2 scale mail of fire resistance (294 gold) a +0 ring mail (56 gold) an orb of mayhem (154 gold) a +1 kite shield of reflection (224 gold) the +1 scale mail of the Iron Devil {rPois Slay+4} (518 gold) rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. a +0 scale mail (56 gold) a +0 chain mail (84 gold) a +0 leather armour (28 gold) (0, 0, D:2) a +0 flail (1, -1, D:2) a +0 flail a gnoll skeleton (3, 1, D:2) a +0 club a gnoll skeleton (18, 19, D:2) a hobgoblin skeleton (25, 4, D:2) a +0 robe Level 3 of the Dungeon (6, 30, D:3) a +0 quarterstaff (8, 18, D:3) a quokka skeleton (17, 16, D:3) a +0 hand axe an orc skeleton (20, 31, D:3) a wand of flame (15) (21, 8, D:3) a +0 hand axe an orc skeleton (23, 31, D:3) a scroll of teleportation (30, 31, D:3) a scroll of noise (31, 30, D:3) 14 gold pieces (31, 32, D:3) 9 gold pieces (32, 26, D:3) a +0 club (42, 3, D:3) a frilled lizard corpse (skeletalised by now) (43, 2, D:3) a staff of alchemy Level 4 of the Dungeon (1, 0, D:4) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (1, 11, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, 1, D:4) a +0 war axe (11, 7, D:4) a +0 short sword a kobold skeleton (12, 7, D:4) a +0 sling a +0 leather armour a +0 rapier the elf skeleton of Duvessa (12, 11, D:4) 4 darts of disjunction a +0 robe a +0 dagger (18, 5, D:4) a +0 scythe a +0 robe (27, 13, D:4) a hobgoblin skeleton (28, 13, D:4) a +0 short sword (28, 33, D:4) a +0 short sword (30, 13, D:4) a +0 war axe (52, 20, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Hiohoecidd's Weapon Emporium the +1 war axe of Wicsomom {elec, rN+ Int+2 Dex+2} (432 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 war axe (45 gold) a +0 dagger (26 gold) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (1335 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 long sword (45 gold) the +7 staff of the Meek {protect, meekguard} (624 gold) It cannot be enchanted further. a +2 heavy dire flail (273 gold) a +0 spear (39 gold) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (1034 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (1, -14, D:5) a +0 robe (10, -21, D:5) a +0 whip a +0 spear (10, -20, D:5) a +0 spear (20, -34, D:5) a +0 long sword (27, -32, D:5) a +0 sling (31, -27, D:5) a +0 leather armour (32, -23, D:5) a +0 short sword (38, -18, D:5) a +0 club (38, 1, D:5) an adder corpse (skeletalised by now) (38, 12, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon the Ecumenical Temple