nuclearExplosion the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a staff of cold (unseen) (62, 0, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (62, 1, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (63, 8, D) a +2 ring mail of poison resistance (unseen) (67, 0, D) a +1 heavy battleaxe (68, 0, D) the Spellbook of the New World Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Animate Armour Summoning/Earth 4 e - Chain Lightning Conjuration/Air 9 (unseen) (69, 0, D) a +3 flail of protection (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) the +5 rapier of Cowardice {spect, rN+ rCorr Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (71, 16, D) a +2 ring mail of cold resistance (unseen) (71, 17, D) a manual of Stealth (72, 8, D) a +2 plate armour of cold resistance (unseen) (72, 16, D) the +2 war axe of Defiance {spect, ^Contam Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (72, 17, D) a +2 robe of fire resistance (unseen) (73, 1, D) a book of Hexes (73, 16, D) a +0 great sword of flaming (unseen) (73, 17, D) a scroll of acquirement (74, 2, D) a +0 trident (75, 1, D) a ring of positive energy (75, 2, D) a +0 trident