Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 16578874676047540605 14 nullsec the Magician (level 2, -5/21 HPs) Began as a Djinni Air Elementalist on May 20, 2025. Slain by Terence ... wielding a +2 flail of holy wrath (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (533 turns). nullsec the Magician (Djinni Air Elementalist) Turns: 533, Time: 00:02:30 Health: -5/21 AC: 2 Str: 7 XL: 2 Next: 60% Gold: 52 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Scrolls c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} f - a scroll of enchant weapon {unknown} Potions d - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic - Level 3.2 Ice Magic + Level 3.2 Air Magic - Level 3.2 Earth Magic - Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Static Discharge Conj/Air 26% 3-5/arc 8% 2 c - Swiftness Air 13% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, 72% to hit) The zap misses Terence. Terence screams, "Get out, before I make you get out!" Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (lightly wounded, 72% to hit) The zap hits Terence but does no damage. Terence is lightly wounded. Natasha, Servant of Life and Death comes into view. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits Terence. Terence is moderately wounded. The zap hits Terence. Terence is severely wounded. Natasha hisses angrily. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (severely wounded, 72% to hit) The zap hits Terence. Terence is severely wounded. Terence hits you with a +2 flail of holy wrath! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (severely wounded, 72% to hit) The zap hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (almost dead, 72% to hit) The zap hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 flail of holy wrath! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #<# ### #.# #... #.# #.... #.##..# #....# ##..#..... #h@@# ..$# #.............# ######...#...... ##.##.#..#. #.# . ..# #.# .. .. #+# ## . You could see Terence and Natasha. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) 4 bats (D:1) 2 kobolds (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nullsec the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | nullsec set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 525 | D:2 | Noticed Terence 529 | D:2 | Noticed Natasha 533 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, minmay_misc_feat_square D:2: layout_loops_corners, basic_altar, hangedman_abyss_or_decor_lesser_grid, uniq_terence, uniq_natasha Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.4 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Shock || 35 Armour: Robe || 6 Dodge: Dodged || 5