Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9956241186747212507 70 oakbarkington the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 12, 2026. Slain by an endoplasm (2 damage) ... on level 3 of the Dungeon. The game lasted 00:11:20 (2121 turns). oakbarkington the Magician (Deep Elf Conjurer) Turns: 2121, Time: 00:11:20 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 4% Magic: 13/13 EV: 11 Int: 25 God: Gold: 116 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) b - +1 whip (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: acrobat @: confused, brilliant A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons b - a +1 whip of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of enchant armour {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of vulnerability {unknown} Potions g - 2 potions of magic f - a potion of invisibility {unknown} n - a potion of curing {unknown} Baubles g - 2 flux baubles Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.1 Spellcasting * Level 5.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 14% 3d8 28% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 28% 4 Anguish Hex/Necr 4% N/A 63% 4 Cause Fear Hex 4% N/A 63% 4 Ignite Poison Fire/Alch 9% N/A 63% 4 Sticky Flame Fire/Alch 9% 2d5 63% 4 Enfeeble Hex 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is almost dead. Ijyb zaps a wand. You struggle to resist. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. Ijyb stops to study her wand. Ijyb completely misses you. MP restored: 13 You bump into the rock wall. Ijyb hits you but does no damage. You bump into the rock wall. Ijyb completely misses you. You barely miss Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. Ijyb closely misses you. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You bump into the rock wall. The endoplasm freezes you. You are frozen. Ijyb zaps a wand. You struggle to resist. You take 5 damage, and have 10/24 hp. MASSIVE DAMAGE!! You bump into the rock wall. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Ijyb barely misses you. You take 4 damage, and have 6/24 hp. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Ijyb barely misses you. You take 4 damage, and have 2/24 hp. It was a potion of brilliance. You feel clever all of a sudden. The endoplasm hits you. You die... (.... ..J.. #...# #...# #...# #...# ##.###### ..!#####J......## .....$.@g....<..# ....####........# ............##..# #..####..#.# ..# #..#....... ...#......#.# ###.......##.# ##.###### . . You could see Ijyb and an endoplasm. Vanquished Creatures 3 adders (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms 4 hobgoblins 6 jackals (D:2) 3 ball pythons 2 bats (D:2) A frilled lizard (D:2) 3 goblins 5 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oakbarkington the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 293 | D:1 | Learned a level 2 spell: Searing Ray 1276 | D:2 | Reached skill level 5 in Spellcasting 1276 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 1358 | D:2 | Found a radiant altar of Vehumet. 1383 | D:2 | Found a faded altar of an unknown god. 1667 | D:2 | Reached skill level 5 in Conjurations 1685 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/13 2086 | D:3 | Encountered Ijyb 2121 | D:3 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_corners, chequers_arboretum D:2: layout_loops_ring, hellmonk_ecumenical_altar_dog_temple, basic_altar, minmay_pentomino_pile D:3: layout_loops_cross, nicolae_overflow_four_foyers_orthogonal, uniq_sigmund, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 6 || 8 Melee: Unarmed | 2 | || 2 Whip | | 6 || 6 Cast: Magic Dart | 46 | 7 || 53 Searing Ray | 12 | 1 || 13 Drink: Brilliance | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | | 7 || 7 Dodge: Dodged | 7 | 9 || 16