obtenion Level 1 of the Dungeon (0, 0, D:1) a +0 mace (6, 9, D:1) a +0 club a bat corpse (skeletalised by now) (14, -11, D:1) a +0 whip a kobold corpse (skeletalised by now) (17, -4, D:1) a +0 leather armour (18, -11, D:1) a +0 dagger (42, -3, D:1) a +0 leather armour (45, -9, D:1) a +0 dagger (46, -8, D:1) a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (47, 15, D:1) a hobgoblin corpse (skeletalised by now) (47, 29, D:1) a +0 ring mail (48, 15, D:1) a +1 dagger of protection a ball python corpse (skeletalised by now) (48, 18, D:1) a bat corpse (skeletalised by now) (49, -11, D:1) a +0 club (49, 15, D:1) a quokka corpse (skeletalised by now) (49, 18, D:1) a rat corpse (skeletalised by now) (49, 19, D:1) a frilled lizard corpse (skeletalised by now) (49, 20, D:1) a rat corpse (skeletalised by now) (55, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a maw talisman (8, 25, D:2) a rat corpse (9, 25, D:2) a dart slug corpse (10, 10, D:2) a +0 falchion (11, 15, D:2) a +0 dagger a goblin skeleton (15, 29, D:2) a +0 robe (20, 10, D:2) a +0 quarterstaff (27, 6, D:2) a +0 buckler (29, 11, D:2) a +0 dagger