Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1582161215496505566 87 oddolatry the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Apr 8, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:08:00 (1846 turns). oddolatry the Conjurer (Demigod Conjurer) Turns: 1846, Time: 00:08:01 Health: -2/33 AC: 4 Str: 8 XL: 4 Next: 7% Magic: 4/10 EV: 11 Int: 24 God: Gold: 68 SH: 0 Dex: 12 Spells: 2/7 levels left rFire . . . (100%) c - +2 falchion (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +2 falchion of holy wrath (weapon) Armour a - a +1 robe (worn) b - a +0 helmet (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting * Level 4.2 Conjurations + Level 1.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 46% 2d6 3% 2 d - Sublimation of Blood Necr 8% N/A 11% 2 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d6 22% 3 Inner Flame Hex/Fire 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Forge Lightning Spire Air/Frge 2% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You die... .... ...j. ....j.######### #......j)..# #.########.# #.# #.# #j# #@# . #.# . .. #.#### # ... #....# #...####.# ....#..#.####### ##.............. ........############## ##.###..#............. You could see a gnoll. Vanquished Creatures Jessica (D:2) Terence (D:2) A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 6 kobolds A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oddolatry the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 445 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 448 | D:1 | Learned a level 2 spell: Sublimation of Blood 1436 | D:2 | Encountered Jessica 1438 | D:2 | Killed Jessica 1439 | D:2 | Reached skill level 4 in Conjurations 1439 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1471 | D:2 | Encountered Terence 1554 | D:2 | Learned a level 2 spell: Searing Ray 1602 | D:2 | Killed Terence 1603 | D:2 | Reached skill level 1 in Necromancy 1773 | D:2 | Reached XP level 4. HP: 13/33 MP: 4/10 1846 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_corners D:2: minmay_door_path, layout_basic, nrook_uturn, st_stairs_1, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.2 Spellcasting | 2 | 2.3 Conjurations | 4 | 4.2 Necromancy | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 72 | 7 || 79 Searing Ray | 4 | || 4 Drink: Brilliance | 1 | || 1 Magic | 1 | || 1 Read: Enchant armour | 1 | || 1 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 13 | || 13