Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13259237944432660378 63 oddolatry the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on Apr 14, 2026. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:09:47 (2316 turns). oddolatry the Conjurer (Armataur Conjurer) Turns: 2316, Time: 00:09:47 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 89% Magic: 1/6 EV: 7 Int: 27 God: Gold: 92 SH: 2 Dex: 3 Spells: 4/7 levels left rFire . . . (100%) c - staff of necromancy rCold . . . (100%) a - +0 buckler rNeg + . . (50%) b - +0 leather armour of the Blue Moon {rPois Int+7 Dex-5} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: brilliant A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 buckler (worn) b - the +0 leather armour of the Blue Moon (worn) {rPois Int+7 Dex-5} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. Magical Staves c - a staff of necromancy (weapon) Scrolls x - 2 scrolls of amnesia i - 2 scrolls of identify Skills: + Level 0.3 Staves + Level 1.7 Dodging + Level 2.7 Stealth * Level 2.5 Spellcasting * Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 76% 2d7 4% 2 z - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 12% 2 Static Discharge Conj/Air 42% 3-5/arc 12% 2 Apportation Tloc 10% N/A 19% 1 Swiftness Air 5% N/A 47% 3 Flame Wave Conj/Fire 21% 2d8 58% 4 Fulminant Prism Conj/Alch 10% 3d8 58% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 58% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The goblin hits you but does no damage. x2; Ijyb hits you but does no damage. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. The goblin barely misses you. The goblin hits you but does no damage. Ijyb hits you with a +0 club. The goblin hits you with a +0 club. The goblin hits you but does no damage. The scorpion zombie hits you but does no damage. Ijyb hits you but does no damage. Okay, then. The goblin barely misses you. x2; The scorpion zombie barely misses you. Ijyb hits you with a +0 club. You feel clever all of a sudden. The goblin hits you but does no damage. The goblin barely misses you. The scorpion zombie barely misses you. Ijyb closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of warping (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits Ijyb but does no damage. Ijyb is heavily wounded. The goblin hits you but does no damage. The goblin hits you with a +0 dagger. The scorpion zombie hits you but does no damage. Ijyb hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Ijyb but do no damage. Ijyb is heavily wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is heavily wounded. The goblin hits you with a +0 club. You die... ###............ ..... #...... . .....###...รท.# ..# ..........#..##.# ......#..<#.....#. .................... .........#........## .........[.....#gg.......# .........).)...#@g.......# ...............#.Z.......# ...........#.#?..........# ......##.##............... ...........[.#..........# ..........#..#........... ..r...###.$. #$#..)...... .g....# #................ ....... #......#.##...... You could see Ijyb, a scorpion zombie and 2 goblins. Vanquished Creatures 3 adders 2 ribbon worms (D:3) 3 hobgoblins 4 ball pythons 2 bats (D:2) 2 endoplasms 6 frilled lizards 11 goblins 5 kobolds 7 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oddolatry the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 460 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 603 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:2 | Found a white marble altar of Elyvilon. 966 | D:2 | HP: 1/20 [poisoned by an adder] 1010 | D:2 | Reached XP level 3. HP: 14/26 MP: 1/6 1442 | D:2 | Reached skill level 4 in Conjurations 1496 | D:2 | Identified the +0 leather armour of the Blue Moon {rPois | Int+7 Dex-5} 1906 | D:3 | Encountered Ijyb 2315 | D:3 | HP: 1/26 [Ijyb/+0 club (5)] 2316 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, serial_curves, eino_curves_04, eino_curves_04 D:2: layout_basic, basic_altar D:3: kennysheep_the_goblin_king, layout_rooms, serial_undead, serial_undead_c, serial_undead_e, serial_undead_e, cheibrodos_gnoll_hut D:4: layout_basic, nrook_mini_backslash, minmay_misc_feat_rugged, serial_bayou_lake_a, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Staves | | 0.3 Dodging | | 1.7 Stealth | | 2.7 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 1 Short sword || 11 Tailslap || 2 Staff || 8 Cast: Magic Dart || 67 Searing Ray || 9 Drink: Magic || 1 Brilliance || 2 Curing || 1 Might || 1 Invisibility || 1 Read: Identify || 1 Immolation || 1 Amnesia || 1 Teleportation || 1 Blinking || 1 Vulnerability || 1 Stab: Sleeping || 2 Armour: Robe || 24 Leather armour || 33 Dodge: Dodged || 28