Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10755220943554859621 0 oiaw the Grave Robber (level 1, -6/14 HPs) Began as a Demigod Necromancer on Nov 4, 2024. Mangled by a death yak (20 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:18 (24 turns). oiaw the Grave Robber (Demigod Necromancer) Turns: 24, Time: 00:00:18 Health: -6/14 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 7% 2 Vampiric Draining Necr 13% 2d6 14% 3 Animate Dead Necr 13% N/A 41% 4 Curse of Agony Necr 13% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, oiaw the Demigod Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the huge gate, it creaks loudly! Welcome back, oiaw the Demigod Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. A death yak comes into view. The death yak bellows! The death yak gores you!! Ouch! That really hurt! You die... ##########++###### #................# #......#..#@.....# #..........Y.....+ +................+ #......#..#......# #................# ####'#####''###### #.......##''# #.......##.... #.......##..... You could see a death yak. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | oiaw the Demigod Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 14 | D | Noticed a death yak 24 | D | Mangled by a death yak Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_3, final_vault] Action || total ---------------------------++------- Armour: Robe || 1