orangedoll Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 8, D:1) a +0 trident (13, 8, D:1) a +0 leather armour (15, 21, D:1) a staff of fire (17, 4, D:1) a +0 short sword (17, 17, D:1) a +0 club (18, 2, D:1) a bat skeleton (38, 0, D:1) a +0 robe (38, 30, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 35, D:1) a +0 sling (40, 3, D:1) a +0 short sword (46, 28, D:1) a +0 hand axe (49, 33, D:1) a bat corpse (skeletalised by now) (51, 8, D:1) a +0 leather armour (52, 13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (10, 1, D:2) a +0 whip (13, -21, D:2) a +0 whip (14, 6, D:2) a +0 whip (15, 7, D:2) a +0 short sword (20, 26, D:2) 6 stones (23, 24, D:2) a ball python corpse (skeletalised by now) (29, -10, D:2) a frilled lizard corpse (skeletalised by now) (37, 13, D:2) a +0 dagger (41, 4, D:2) 5 stones (46, 12, D:2) 6 stones (51, 10, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ledarij's Antique Weapon Emporium a +0 dagger (46 gold) the +10 mace of Blood {elec, Dex+3} (1628 gold) Dex+3: It affects your dexterity (+3). a +0 flail (80 gold) a +0 whip (57 gold) a +0 spear (69 gold) a +0 mace (69 gold) a +1 great sword of protection (437 gold) a +0 war axe (80 gold) a +2 vampiric partisan (759 gold) a +4 orcbow of draining (671 gold) (0, 0, D:3) 2 datura-tipped darts (4, -7, D:3) a scroll of teleportation (4, -1, D:3) a +2 flail of protection (still there?) a datura-tipped dart (still there?) (4, 0, D:3) a datura-tipped dart (5, 1, D:3) a +0 halberd (6, 0, D:3) an adder corpse (6, 1, D:3) a +0 spear (12, 10, D:3) a bat corpse (20, 2, D:3) a quokka corpse (25, 11, D:3) 6 stones (26, 17, D:3) a ball python corpse (27, 16, D:3) a bat corpse