Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17746625683842021093 35 orangedoll the Conjurer (level 3, 0/20 HPs) Began as a Tengu Hedge Wizard on June 2, 2026. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1576 turns). orangedoll the Conjurer (Tengu Hedge Wizard) Turns: 1576, Time: 00:02:31 Health: 0/20 AC: 2 Str: 10 XL: 3 Next: 35% Magic: 4/8 EV: 11 Int: 16 God: Gold: 64 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 ring mail f - a +0 leather armour Jewellery d - an amulet of dissipation (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of enchant weapon {unknown} I - a scroll of immolation Potions g - a potion of magic d - a potion of might {unknown} f - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 4.0 Conjurations - Level 1.2 Summonings * Level 1.5 Necromancy - Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Grave Claw Necr 14% 2d8 16% 2 c - Call Imp Summ 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 10% 1 Blink Tloc 12% N/A 19% 2 Vampiric Draining Necr 7% 2d6 30% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Launch Clockwork Bee Frge 2% N/A 50% 3 Dispel Undead Necr 7% 3d8 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You hit the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm closely misses you. The endoplasm hits you but does no damage. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. The endoplasm freezes you. You are frozen. You hit the ribbon worm but do no damage. You claw the ribbon worm. You peck the ribbon worm, but do no damage. The ribbon worm is almost dead. The endoplasm freezes you. You are frozen. You completely miss the ribbon worm. You peck the ribbon worm. You kill the ribbon worm! You have harvested enough death to cast Grave Claw an additional time. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 4! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.... #...# ##.:.###...# #........# #:....# # #.....######.# #[###w.>.....# #. #.....#### . ####)J..# ..#######@#...# .###...#.†.##...# .###.....<...###).. ............# #).. #...........#####. #...............# ##.........####.##. ##...#....####.... ########.....# You could see an endoplasm. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 3 hobgoblins 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 3 goblins 5 kobolds 2 quokkas 6 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | orangedoll the Tengu Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 162 | D:1 | Reached skill level 3 in Conjurations 242 | D:1 | Reached skill level 1 in Translocations 245 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/7 716 | D:1 | Found a faded altar of an unknown god. 1095 | D:1 | Reached skill level 1 in Fighting 1095 | D:1 | Reached XP level 3. HP: 16/20 MP: 4/8 1450 | D:2 | Learned a level 2 spell: Grave Claw 1453 | D:2 | Learned a level 2 spell: Call Imp 1576 | D:2 | Reached skill level 4 in Conjurations 1576 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, hellmonk_ecumenical_altar_blasted, nicolae_houndstooth_variations, minmay_split_cup_small D:2: layout_rooms, darby_gloom_lake Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 4 | 4.0 Translocations | 1 | 1.1 Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 3.0 Summonings | | 1.2 Necromancy | | 1.5 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Dagger || 13 Kick || 3 Peck || 3 Cast: Magic Dart || 67 Grave Claw || 1 Armour: Robe || 10 Dodge: Dodged || 6