Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1511094456007677946 21 osinmv the Magician (level 3, -1/28 HPs) Began as a Djinni Conjurer on Mar 24, 2026. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (1513 turns). osinmv the Magician (Djinni Conjurer) Turns: 1513, Time: 00:01:46 Health: -1/28 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 23 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower Potions d - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 2.1 Fighting - Level 2.2 Dodging - Level 1.6 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 e - Sandblast Erth 36% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. The goblin hits you with a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. The goblin barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin hits you but does no damage. The goblin hits you with a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... ..PPPPPPP.PPP# #.##.# ##P.P.P...P.P###.##.# #.P.P.P.P.P.P.##.##.# #.P.....P...P###.##.# #.P.PPPPPPP.P# #.##.# ..P.......P.P###.##.### #.PPP.PPPPPPP.........# #####.######.#..)##.#.# .............|..@...#.# #.#########.##.#g####.# #.# #.........#.# #.##########...#.##.#.# #...................#.# #############.##÷####.# ......................# #############..######## ### #..# You could see a goblin. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 7 goblins (D:1) 2 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osinmv the Djinni Conjurer began the quest for the Orb. 0 | D:1 | osinmv set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 316 | D:1 | Reached skill level 1 in Fighting 355 | D:1 | Reached XP level 2. HP: 5/22 MP: 0/0 1504 | D:1 | Reached XP level 3. HP: 26/28 MP: 0/0 1504 | D:1 | Learned a level 1 spell: Sandblast 1513 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_curves, eino_curves_03, eino_curves_04, eino_curves_03, minmay_hedge_maze, nrook_uturn, minmay_3d_cube D:2: kennysheep_the_goblin_king, layout_loops_corners, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.1 Dodging | | 2.2 Stealth | | 1.6 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 45 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 11