patchi Level 1 of the Dungeon [Shop] Sauhuw Raat's Information Kiosk 2 scrolls of identify (48 gold) a scroll of revelation (90 gold) 2 scrolls of revelation (180 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (2, -35, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, -8, D:1) a +0 dagger 3 stones (8, -20, D:1) a bat corpse (skeletalised by now) (10, -32, D:1) 3 poisoned darts (14, -31, D:1) a bat corpse (skeletalised by now) (18, -40, D:1) a +0 long sword (19, 2, D:1) a +0 spear (20, -41, D:1) a medusa talisman (20, -12, D:1) a ball python skeleton (28, -47, D:1) a +0 club a kobold corpse (skeletalised by now) (33, -7, D:1) a +0 spear (38, -17, D:1) a rat skeleton (43, -24, D:1) a +0 dagger (45, -24, D:1) a +0 spear (47, -12, D:1) a +0 dagger (49, -35, D:1) a rat skeleton (50, -27, D:1) a rat skeleton (57, -43, D:1) a rat corpse (skeletalised by now) (64, -11, D:1) a jackal skeleton (69, -43, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 20, D:2) a +0 scythe a +0 robe (9, 34, D:2) a +0 dagger (17, -1, D:2) 3 poisoned darts (19, 12, D:2) a +0 dagger a stone (20, 19, D:2) a +0 club (22, 5, D:2) a rat skeleton (22, 20, D:2) an adder skeleton (25, 21, D:2) a +0 dagger (28, 10, D:2) a frilled lizard skeleton a hobgoblin skeleton (29, 12, D:2) a +0 chain mail a +0 short sword (29, 19, D:2) a +0 whip (31, 10, D:2) a +0 dagger a kobold skeleton (32, 20, D:2) an adder skeleton (39, 17, D:2) 5 stones a +0 dagger a kobold skeleton a quokka skeleton (41, 4, D:2) a +0 hammer (44, 15, D:2) a +0 rapier (46, 30, D:2) a +0 war axe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +12 sling of Cruel Justice {heavy, Bane rC+ Will+ rCorr Dex-2} (8370 gold) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +0 hand axe "Tekkargh" {freeze, Int+4} (2080 gold) Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. the +2 mace of Bodily Humours {antimagic, Str-2 Int+6} (3440 gold) Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). It can be maximally enchanted to +9. the fortress talisman of the Tarantula {rElec Int+3} (5850 gold) [fortress talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). the +1 dagger "Willyducac" {antimagic, *Rage Str+4} (2430 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). It can be maximally enchanted to +9. the ring "Joytoc" {rPois rF+ Will+ Dex-2 Stlth+} (4180 gold) [ring of willpower] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the fortress talisman of the Imp {Will+ Dex+6} (6900 gold) [fortress talisman] Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the amulet "Ibbidoar" {Acrobat Dex+3} (4330 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+3: It affects your dexterity (+3). the +0 robe of the Supporting Gods {^Drain rElec Int+4 SInv} (2190 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It can be maximally enchanted to +2. the +1 hand axe "Sam Puash" {flame, Int+3} (2370 gold) Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. the fire staff of the Common Good {rF+ Int+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the lupine talisman "Epnid" {Str+3} (4350 gold) [lupine talisman] Str+3: It affects your strength (+3). the +6 hand axe of Geamuxki {flame, rC+ rCorr} (5500 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. the amulet of Lousoam {Faith +Inv Will+} (5960 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. Will+: It increases your willpower. the earth staff of Instinct {rElec Forge Tloc Earth} (5020 gold) [staff of earth] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the +2 leather armour "Xyijeoth" {rC+ Str+2} (3020 gold) rC+: It protects you from cold. Str+2: It affects your strength (+2). It can be maximally enchanted to +3. the amulet of Polytheism {Faith rPois rC+} (5820 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC+: It protects you from cold. the +10 whip "Wuve" {vamp, Dex+2} (6870 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +8 tower shield of the Orb {Fly rF+ Will+++ Str-5} (8160 gold) Fly: It grants you flight. rF+: It protects you from fire. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. the +0 robe of Cowardice {rPois rF+ Will- Int+6} (2750 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It can be maximally enchanted to +2. (0, 0, D:3) a stone a +0 dagger (2, -13, D:3) a +0 quarterstaff (5, -3, D:3) a +0 spear (8, -23, D:3) 5 poisoned darts (10, 6, D:3) a +0 robe (11, 6, D:3) a +0 long sword (13, 16, D:3) a +0 club (16, -25, D:3) a bat corpse (skeletalised by now) (25, -25, D:3) a +0 whip a kobold corpse (skeletalised by now) (34, -15, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 stones an adder skeleton (2, -18, D:4) a +0 war axe (2, -12, D:4) a +0 club (9, 12, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (10, 11, D:4) a +0 dagger a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (17, 16, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (21, 7, D:4) an iguana corpse (skeletalised by now) (25, -14, D:4) a +0 short sword a +0 leather armour (26, -15, D:4) a +0 trident an orc corpse (skeletalised by now) (26, -14, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (27, -14, D:4) a +0 short sword a +3 whip a +0 hand axe a +0 ring mail (28, -22, D:4) a +0 ring mail (28, -15, D:4) a +0 hand axe a +2 leather armour of poison resistance an orc corpse (skeletalised by now) (28, 20, D:4) a +0 short sword (43, 12, D:4) an adder skeleton (43, 22, D:4) a +0 leather armour (44, -7, D:4) a +0 hand axe (45, -5, D:4) a hound skeleton (45, 16, D:4) a +0 leather armour (46, 17, D:4) a hobgoblin skeleton (47, -1, D:4) a jackal skeleton (47, 4, D:4) an adder skeleton (47, 17, D:4) an adder skeleton (49, -10, D:4) a jackal corpse (skeletalised by now) (50, -9, D:4) a +0 club (52, 6, D:4) a +0 hand axe (53, 11, D:4) a +0 club Level 5 of the Dungeon (1, 10, D:5) a +0 robe (6, 18, D:5) a +0 short sword (15, 27, D:5) a +0 trident (30, 21, D:5) 2 curare-tipped darts (35, -7, D:5) a +0 ring mail a +1 heavy hand axe an orc skeleton (35, -6, D:5) a +0 giant club (40, 10, D:5) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (42, -9, D:5) a water moccasin corpse (skeletalised by now) (46, 2, D:5) a +0 dagger Level 6 of the Dungeon (3, 8, D:6) a +0 mace (6, 50, D:6) a black bear corpse (skeletalised by now) (13, 2, D:6) a +0 spear a gnoll skeleton (14, 3, D:6) a +0 flail a gnoll skeleton (16, 4, D:6) a +0 club a gnoll skeleton (17, 40, D:6) a +0 rapier (18, 40, D:6) the human skeleton of Eustachio (34, 53, D:6) a +0 war axe (36, 7, D:6) a +0 trident (39, 39, D:6) a +0 flail (45, 16, D:6) a +0 buckler (50, 37, D:6) a +0 dagger a +0 chain mail (58, 7, D:6) a +0 scale mail a +1 mace of protection (58, 8, D:6) a +0 leather armour a +0 war axe Level 7 of the Dungeon (3, -17, D:7) 14 gold pieces (3, -6, D:7) 12 gold pieces (3, -4, D:7) a +0 dagger (still there?) a curare-tipped dart (still there?) (3, 4, D:7) a +0 club (4, -18, D:7) 5 gold pieces (4, -11, D:7) a +0 ring mail of poison resistance (unseen) (6, -14, D:7) 22 gold pieces (9, -2, D:7) a +0 whip (11, -2, D:7) a parchment of Eringya's Surprising Crocodile (11, 1, D:7) a hound skeleton (13, -14, D:7) a scroll of teleportation the Ecumenical Temple