patricia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (7, 2, D) a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 leather armour of fire resistance (61, 12, D) a +0 war axe of freezing (unseen) (62, 1, D) a +5 heavy spear (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a +0 vampiric great sword (62, 12, D) a +2 scimitar of holy wrath (unseen) (63, 0, D) a +2 heavy quarterstaff (63, 2, D) a +0 dagger a +0 robe (63, 3, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe (63, 8, D) the staff "Oxiorus" {rPois Str+4 Stlth- Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (68, 3, D) a black bear corpse (skeletalised by now) (69, 3, D) a wolf corpse (skeletalised by now) (70, 8, D) the +9 trident of the Warrior-Mage {protect, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (70, 11, D) a +0 hand axe a +0 chain mail (70, 12, D) a +0 dagger a +0 robe (71, 8, D) a +4 scale mail of cold resistance (71, 9, D) a +6 ring of dexterity (71, 11, D) a +0 dagger a +0 robe a +0 club a +0 ring mail an orc corpse an orc corpse (71, 16, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (unseen) (71, 17, D) a +4 ring of slaying (72, 8, D) a +1 dagger of draining (unseen) (72, 11, D) a +0 dagger a +0 robe an orc corpse (72, 16, D) a +0 box of beasts (72, 17, D) a staff of conjuration (unseen) (73, 16, D) a +0 hand axe of freezing (unseen) (73, 17, D) a +2 falchion of freezing (unseen)