patricia the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a +2 crystal plate armour (unseen) (49, 36, D) a +0 chain mail of willpower (49, 37, D) a +2 shortbow of freezing (50, 24, D) a +0 long sword (50, 25, D) a +1 great sword of holy wrath (unseen) (50, 37, D) the +4 dagger "Nuimoqan" {heavy, rPois rC+ Str-4 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (51, 24, D) a +0 whip (51, 25, D) a phantom mirror (52, 25, D) a staff of necromancy (unseen) (52, 37, D) a staff of conjuration (53, 24, D) a +3 plate armour of willpower (unseen) (53, 25, D) a +0 falchion of electrocution (unseen) (53, 37, D) a +1 heavy hand axe (54, 24, D) a parchment of Vampiric Draining (54, 25, D) a ring of willpower (54, 36, D) a +4 ring of protection (55, 24, D) a +0 mace (59, 37, D) a +2 heavy hand axe (60, 37, D) a +2 chain mail of death (61, 8, D) a +4 heavy spear (61, 37, D) a +2 short sword of venom (62, 1, D) a staff of earth (62, 26, D) a +3 mace of protection (62, 27, D) a +2 robe of resistance (62, 37, D) a staff of cold (63, 0, D) a +0 leather armour a +6 ring of strength (63, 26, D) a +2 orcbow of flaming (63, 27, D) a staff of necromancy (63, 36, D) a +2 flail of protection (unseen) (63, 37, D) a staff of earth (64, 16, D) an amulet of faith (64, 26, D) a staff of necromancy (65, 26, D) a staff of cold (67, 1, D) a +0 leather armour an elf corpse (skeletalised by now) (67, 2, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (68, 3, D) a +0 long sword a +0 robe (69, 36, D) a +2 leather armour of cold resistance (70, 8, D) a storm talisman (70, 11, D) a +0 club a +0 scale mail a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (70, 21, D) a wolf skeleton (71, 8, D) a +0 quarterstaff of draining (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a +1 morningstar of flaming (71, 17, D) a +1 plate armour of command (71, 27, D) a staff of earth (71, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 31, D) a +0 club (71, 36, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of dexterity a +0 scale mail of resonance (71, 37, D) an orb of energy (72, 8, D) a +1 broad axe of flaming (72, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 20, D) a +0 spear a +0 buckler (72, 21, D) a wolf skeleton (72, 22, D) a black bear skeleton a wolf skeleton (72, 29, D) a +0 glaive a +0 plate armour (72, 30, D) a +0 hand axe a +0 chain mail (72, 36, D) a +2 giant club (73, 26, D) a +3 chain mail of fire resistance (73, 30, D) a +0 war axe an orc corpse (skeletalised by now) (73, 31, D) a +0 short sword an orc corpse (skeletalised by now) (75, 1, D) a +2 vampiric whip (unseen)