pavi Level 1 of the Dungeon (10, 37, D:1) a +0 sling (23, 14, D:1) a +0 club (23, 17, D:1) a +0 short sword a stone a kobold skeleton (24, 18, D:1) a +0 short sword a kobold skeleton (28, 28, D:1) a frilled lizard skeleton (30, 16, D:1) 4 stones (30, 25, D:1) a +0 club (31, 25, D:1) a frilled lizard skeleton (35, 2, D:1) 5 stones (36, 1, D:1) a +0 club (36, 36, D:1) a +0 club (38, 39, D:1) a +0 hand axe (41, 11, D:1) a +0 whip (44, 1, D:1) a bat corpse (skeletalised by now) (46, 26, D:1) a +0 club (50, 10, D:1) a bat skeleton (53, 18, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, -42, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -50, D:2) a frilled lizard corpse (skeletalised by now) (7, 13, D:2) a +0 pair of boots (15, -46, D:2) a +0 club a +0 club 8 stones a +0 robe a goblin skeleton a gnoll skeleton (16, -17, D:2) a rat skeleton (21, -33, D:2) a +1 dagger of speed 3 stones (22, -36, D:2) a +0 plate armour (23, -6, D:2) a +0 spear (24, -41, D:2) a +0 flail a +0 flail a +0 flail a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (34, -41, D:2) a +0 mace (37, -5, D:2) a +0 hand axe (39, -45, D:2) 7 stones (42, -33, D:2) a +0 ring mail (46, -13, D:2) a +0 dagger 4 stones a kobold skeleton (52, -36, D:2) a +0 dagger (56, -4, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (5, -1, D:3) a hobgoblin skeleton (8, 6, D:3) a +0 dagger (9, -26, D:3) a +0 club a goblin corpse (skeletalised by now) (9, 5, D:3) a +0 dagger a +0 robe (9, 6, D:3) a +0 flail an orc skeleton (15, -15, D:3) 2 scrolls of fog (15, -13, D:3) a potion of lignification (15, 14, D:3) a +0 dagger a boomerang an orc skeleton (17, -16, D:3) a potion of berserk rage (17, -14, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (17, -12, D:3) a scroll of amnesia (24, 11, D:3) a +0 war axe (24, 13, D:3) a +0 robe (30, -21, D:3) a hobgoblin skeleton (42, 8, D:3) 2 stones (43, -27, D:3) a +0 dagger (46, -27, D:3) a +0 sling (55, -2, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -3, D:4) a +0 hand axe (4, -5, D:4) a +0 trident (5, -6, D:4) a +0 club (8, 14, D:4) a potion of mutation (10, 11, D:4) a scroll of enchant armour (12, -3, D:4) 19 gold pieces (13, -3, D:4) 3 stones (13, -2, D:4) a wand of polymorph (11) (14, -5, D:4) a +0 club (14, 1, D:4) a +0 dagger 2 stones (15, 0, D:4) a +0 club 7 poisoned darts (18, 14, D:4) a +0 ring mail