pegasus Level 1 of the Dungeon (2, 34, D:1) a rat skeleton (11, 1, D:1) a +0 whip (12, 31, D:1) a +0 robe (18, 22, D:1) a bat skeleton (19, 11, D:1) a +0 leather armour (23, 13, D:1) a +0 dagger (23, 15, D:1) a +0 short sword 3 stones (23, 17, D:1) a +0 scale mail (27, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 19, D:1) a +0 dagger (33, 25, D:1) a +0 club (37, 7, D:1) a +0 ring mail (44, 27, D:1) a +0 mace (47, 10, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Ohuon's General Store the +0 chain mail of Experimentation {Harm rN+ Str-3} (103 gold) Str-3: It affects your strength (-3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. a potion of enlightenment (55 gold) 8 stones (8 gold) a scroll of vulnerability (44 gold) a +0 robe (7 gold) a +0 robe (7 gold) 6 darts of dispersal (59 gold) 9 stones (9 gold) a +0 chain mail (49 gold) a scroll of teleportation (33 gold) [Shop] Zalonlas's Armour Shoppe a +0 pair of gloves (49 gold) a +0 robe (7 gold) a +0 cloak (49 gold) the +2 pair of gloves of Vanity {^Drain Fly rElec Int+9} (482 gold) Int+9: It affects your intelligence (+9). rElec: It insulates you from electricity. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 pair of gloves of infusion (126 gold) a +3 plate armour of poison resistance (462 gold) [Shop] Fite's Distillery a potion of berserk rage (60 gold) a potion of lignification (36 gold) a potion of haste (120 gold) a potion of brilliance (48 gold) 2 potions of heal wounds (120 gold) a potion of lignification (36 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of haste (120 gold) a potion of haste (120 gold) [Shop] Abbailot's Book Shop a book of Ice (600 gold) a book of Touch (264 gold) a book of Necromancy (408 gold) the Volume of Funereal Forces (552 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Momentum Strike Conjuration/Translocation 2 c - Grave Claw Necromancy 2 d - Anguish Hexes/Necromancy 4 e - Fire Storm Conjuration/Fire 9 a book of Movement (384 gold) a book of the Hunter (312 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (8, 8, D:2) 9 stones (9, -25, D:2) a quokka skeleton (15, -31, D:2) a +0 dagger (16, -29, D:2) a +0 pair of boots (16, -16, D:2) an adder skeleton (16, -15, D:2) a +0 dagger (19, 6, D:2) a ball python corpse (skeletalised by now) (23, -35, D:2) a +0 dagger (28, -16, D:2) a hobgoblin skeleton (31, -5, D:2) a bat corpse (skeletalised by now) (38, -27, D:2) 7 stones (40, -23, D:2) a +0 club (47, -15, D:2) a +0 short sword (47, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (2, 19, D:3) a +0 robe (13, 21, D:3) a +2 short sword of venom (14, 9, D:3) 5 stones (17, 34, D:3) a +0 leather armour (26, 6, D:3) a +0 ring mail (33, 9, D:3) a +0 dagger a +0 club 8 stones a kobold skeleton a kobold skeleton (34, 11, D:3) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (42, 2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 flail (11, -6, D:4) a +0 hand axe (18, 3, D:4) a +0 robe (19, -8, D:4) a potion of enlightenment (19, -7, D:4) 17 gold pieces (20, -5, D:4) a scroll of noise (21, 3, D:4) a +0 flail