penguinfly Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 17, D:1) a +0 dagger a goblin skeleton (2, 21, D:1) a rat skeleton (7, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 20, D:1) a +0 dagger of electrocution (21, 47, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 48, D:1) a +0 club a kobold corpse (skeletalised by now) (24, 11, D:1) a hobgoblin corpse (skeletalised by now) (25, 48, D:1) a +0 robe (27, 18, D:1) a +0 club a kobold corpse (skeletalised by now) (33, 9, D:1) a +0 dagger 2 stones (41, 52, D:1) a +0 club (43, -5, D:1) a +0 ring mail (50, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 7, D:1) 4 stones (59, 19, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, -10, D:2) a rat skeleton (4, -6, D:2) a rat skeleton (5, -2, D:2) a +0 short sword a +0 club a kobold skeleton (6, -16, D:2) a +0 short sword (6, -13, D:2) a +0 dagger (6, -11, D:2) a +0 dagger of venom a stone (6, -10, D:2) a rat skeleton (6, -6, D:2) a rat skeleton (12, -19, D:2) a rat skeleton (12, 9, D:2) a +0 dagger (16, 5, D:2) a +0 dagger (20, 14, D:2) a +0 hand axe (37, 16, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) the +1 robe of the Trees {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (1, 22, D:3) the +1 robe of Hoummycve {^Contam Harm Rampage rN+} rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (10, 38, D:3) 2 stones (11, 26, D:3) a +0 dagger (12, 37, D:3) a +0 mace a +0 dagger an orc skeleton an orc skeleton (12, 38, D:3) a +0 dagger an orc skeleton (25, 32, D:3) a bat skeleton (33, 37, D:3) 6 boomerangs (44, 17, D:3) a +0 short sword a kobold skeleton (44, 31, D:3) a stone (44, 34, D:3) a stone (45, 31, D:3) 4 large rocks (46, 33, D:3) a stone (48, 32, D:3) a stone (49, 30, D:3) a stone (49, 34, D:3) a stone (50, 18, D:3) a +0 whip (52, 11, D:3) a ball python skeleton (52, 12, D:3) a +0 dagger a goblin skeleton (60, 28, D:3) a +0 ring mail (64, 35, D:3) a jackal corpse (skeletalised by now) (65, 39, D:3) a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (3, 7, D:4) a +0 battleaxe (13, 9, D:4) 4 stones (14, 16, D:4) an adder skeleton (19, 21, D:4) a ball python corpse (skeletalised by now) (25, 10, D:4) a +0 spear (29, 2, D:4) a +0 whip 4 stones (31, 3, D:4) a hobgoblin corpse (skeletalised by now) (35, 12, D:4) a +0 leather armour (38, 19, D:4) a +0 dagger (42, -2, D:4) a +0 flail a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (42, -1, D:4) a +0 flail a +0 hand axe of distortion a +0 ring mail an orc corpse (skeletalised by now) (43, 35, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Xega Mir's Book Shop a book of Lightning (468 gold) a book of Transmutation (520 gold) a book of the Earth (468 gold) a book of Dreams (312 gold) the Handbook of Arcane Weapons (338 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Flame Wave Conjuration/Fire 4 Continuing Revealed Insight (312 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Tukima's Dance Hexes 3 c - Ozocubu's Armour Ice 3 a book of Debilitation (260 gold) a Compendium of Siegecraft (676 gold) an Everburning Encyclopedia (494 gold) a Compendium of Siegecraft (676 gold) a book of Geomancy (260 gold) (0, 0, D:5) an adder corpse (skeletalised by now) (2, 11, D:5) a +0 short sword a +0 scale mail a +0 dagger a +0 robe a +0 mace an orc corpse a ribbon worm corpse (3, 10, D:5) a +0 trident a +0 chain mail (7, 10, D:5) 2 poisoned darts (15, 10, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, -3, D:6) a +0 leather armour a +0 club an orc skeleton (3, -4, D:6) 2 boomerangs a +0 falchion (3, -2, D:6) a +0 mace an orc corpse (4, -4, D:6) a +0 leather armour a +0 flail a +0 hand axe an orc corpse