Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15172227946008103401 1 pepperstep the Magician (level 1, 16/16 HPs) Began as a Troll Hedge Wizard on July 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (29 turns). pepperstep the Magician (Troll Hedge Wizard) Turns: 29, Time: 00:01:10 Health: 16/16 AC: 4 Str: 17 XL: 1 Next: 16% Magic: 2/2 EV: 8 Int: 10 God: Gold: 13 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.02/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: - Level 1.5 Dodging - Level 1.0 Stealth + Level 2.0 Spellcasting + Level 1.4 Conjurations + Level 0.6 Summonings + Level 0.7 Necromancy + Level 0.6 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 12% 1d3 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 34% 2 Blink Tloc 4% N/A 36% 2 Call Imp Summ 4% N/A 36% 2 Mephitic Cloud Conj/Alch/Air 1% N/A 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, pepperstep the Troll Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 3 stones and a spear. Found a staircase leading out of the dungeon. You unwield your +0 dagger. There is a staircase leading out of the dungeon here. Found an escape hatch in the floor. A quokka comes into view. You see here 13 gold pieces. Found a book of Scorching. The quokka bites you but does no damage. The quokka bites you. A quokka is nearby! You barely miss the quokka. The quokka barely misses you. You barely miss the quokka. The quokka closely misses you. You claw the quokka! You kill the quokka! You now have 13 gold pieces. You drop a +0 dagger. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..:.......#.## .............# ..........##.#######. #####................ # #####.#..#.......# .# #.......###.....###.# #.####...#.......#..# ##.............# #..@..>#......# #.....###.....##. #......#<........ #.............#.. #..#......(#..... #.###.....###.### #. #.......# .# #............ # ).########### There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pepperstep the Troll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 29 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, dk_noncrumbling_3 Action || total ---------------------------++------- Melee: Unarmed || 3 Armour: Robe || 2 Dodge: Dodged || 2