Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 12008869994940505253 107 perfectlyalttabbed the Vexing (level 4, -6/27 HPs) Began as a Poltergeist Hexslinger on Oct 17, 2026. Mangled by a crocodile (7 damage) ... in a sewer. The game lasted 00:01:59 (1510 turns). perfectlyalttabbed the Vexing (PoHs) Turns: 1510, Time: 00:02:00 Health: -6/27 AC: 7 Str: 4 XL: 4 Next: 84% Magic: 3/6 EV: 11 Int: 17 God: Gold: 73 SH: 0 Dex: 16 Spells: 2/6 levels left rFire + . . (50%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) d - +0 pair of gloves rElec . (100%) e - +0 pair of boots rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.24/turn c - ring of protection from fire MPRegen 0.10/turn (no ring) %: no passive effects @: weak-willed, flying, trickster (+3 AC) A: insubstantial, undead, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 73 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) d - a +0 pair of gloves (haunted) e - a +0 pair of boots (haunted) Jewellery c - a ring of protection from fire (worn) Scrolls p - a scroll of poison c - 4 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of noise {unknown} h - 2 scrolls of fog {unknown} j - a scroll of blinking {unknown} k - a scroll of vulnerability {unknown} l - a scroll of acquirement {unknown} m - a scroll of butterflies {unknown} Potions f - a potion of curing {unknown} n - 2 potions of enlightenment {unknown} p - a potion of heal wounds {unknown} q - a potion of brilliance {unknown} s - a potion of ambrosia {unknown} Skills: - Level 0.8 Fighting * Level 2.7 Ranged Weapons - Level 2.1 Dodging + Level 1.9 Spellcasting * Level 6.1 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 44% 2d2 2% 2 b - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 21% 1 Sigil of Binding Hex 22% N/A 4% 3 Inner Flame Hex/Fire 13% N/A 14% 3 Cause Fear Hex 11% N/A 16% 4 Dragon Veins Fire/Ice/Erth/A2% 3d(3/3/3/247% 3 Dimensional Bullseye Hex/Tloc 6% N/A 50% 4 Summon Mana Viper Hex/Summ 12% N/A 83% 5 Eringya's Surprising Cr Summ 1% N/A 89% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 89% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 89% 4 Irradiate Conj/Alch 0% 3d11 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The crocodile looks drowsy... Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (heavily wounded, asleep, heavily drained, 97% to hit) You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (water, severely wounded, heavily drained, 51% to hit) You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is almost dead. The crocodile seems less drained. The crocodile bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (water, severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is severely wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile barely misses you. Okay, then. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The crocodile attacks as it pursues you! The crocodile bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The crocodile attacks as it pursues you! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile bites you! You die... #~ ~# #~ #~# #~ #~# ##~# ##~## ##~~.## ##~~.## ###.~~!~#####~~..~#### ~~~.~~~~l≈≈≈≈~~∩..≈≈≈≈ ##~?~~@##≈##..~..### ##~~.###~###.~~## ##≈# #.# ##≈## #≈# .!. #≈# #≈# .!∩!. #≈# #≈###~!(###≈# ##≈####~####≈## ##.~~#######~~~## .~####...~.#####~...†####.. You could see a crocodile. Vanquished Creatures Jessica (D:2) 3 adders A river rat (Sewer) A dart slug (D:1) 2 ribbon worms 8 endoplasms 3 hobgoblins 8 ball pythons 4 bats 6 frilled lizards 2 goblins 3 kobolds 2 quokkas (D:1) 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | perfectlyalttabbed the Poltergeist Hexslinger began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 120 | D:1 | Found Nystraph's Jewellery Boutique. 125 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 466 | D:1 | Reached skill level 5 in Hexes 554 | D:1 | Learned a level 2 spell: Jinxbite 589 | D:2 | Encountered Jessica 591 | D:2 | Killed Jessica 592 | D:2 | Reached XP level 3. HP: 22/22 MP: 5/5 713 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/6 1023 | D:2 | Found a faded altar of an unknown god. 1315 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1400 | D:3 | Found a glowing drain. 1405 | Sewer | Entered a sewer 1437 | Sewer | Reached skill level 6 in Hexes 1493 | Sewer | Encountered a crocodile 1510 | Sewer | HP: 1/27 [crocodile (7)] 1510 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, serial_shops, shop D:2: layout_basic, basic_altar, chequers_ecumenical_altar_simple, dreamdust_princess_corridor, uniq_jessica D:3: layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_1 Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 2 | 2.7 Hexes | 5 6 | 6.1 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.9 Fire Magic | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 62 | 92 || 154 Cast: Jinxbite | | 3 || 3 Ensorcelled Hiber | | 1 || 1 Armour: None | 8 | 35 || 43 Dodge: Dodged | 7 | 40 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1552 | 1513 | 39 | 0 | 1201 | 4 | 388.0 | Dungeon | 1439 | 1400 | 39 | 0 | 1141 | 3 | 479.7 | Sewer | 113 | 113 | 0 | 0 | 60 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 691 daAuts D:1: 566 daAuts D:3: 181 daAuts Sewer: 113 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+