Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 138876909526393786 4 perfectlyalttabbed the Vexing (level 1, 0/12 HPs) Began as a Poltergeist Hexslinger on Nov 3, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (90 turns). perfectlyalttabbed the Vexing (PoHs) Turns: 90, Time: 00:00:09 Health: 0/12 AC: 2 Str: 4 XL: 1 Next: 63% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, undead, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Jewellery c - a ring of resist corrosion Scrolls p - a scroll of poison Skills: - Level 0.8 Fighting + Level 1.8 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 4.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 5% 2 Soul Splinter Necr 0% N/A 24% 1 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 24% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal leaves your sight. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. x2; The jackal barely misses you. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't know any spells. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal closely misses you. The jackal bites you. The jackal leaves your sight. You shoot a sling bullet. The sling bullet misses the jackal. The sling bullet barely misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the jackal. You kill the jackal! The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the goblin. You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. You hear a bark! The jackal bites you but does no damage. The jackal barely misses you. You encounter a jackal. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you. You die... .....#.....# .....#.....# ....#......# ##### ....#......#####...# #.#.............# #........#####...# ......†..# ##.## ........######.# ....#####..hh@.# .... #.#.#### ... ... .. ..... ###... #... #... ##.. You could see 2 jackals (h). Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | perfectlyalttabbed the Poltergeist Hexslinger began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 90 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 1 | 1.8 Dodging | 2 | 2.1 Spellcasting | 1 | 1.0 Hexes | 4 | 4.6 Fighting | | 0.8 Fire Magic | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Fire: Sling || 15 Armour: None || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 0 | 69 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 0 | 69 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+