Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 2873748954904341027 0 person100 the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Sept 26, 2025. Quit the game on level 1 of the Dungeon on Dec 11, 2025. The game lasted 00:02:01 (125 turns). person100 the Magician (Djinni Fire Elementalist) Turns: 125, Time: 00:02:02 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 ring mail Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, person100 the Djinni Fire Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. You see here a +0 ring mail. b - a +0 ring mail You need no library to learn spells. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Welcome back, person100 the Djinni Fire Elementalist. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. Cast which spell? (? or * to list) You don't know that spell. You start waiting. Done waiting. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##. #.. ##..######..###. ................ ~~~~≈~P...P≈~~~~ ~~~~≈~~...~~≈~~~ ~~~~~≈~...~~≈~~~~ ~~~~~~.....~~~≈≈~≈~P ........@........... ~~≈≈~~.....~~≈~~~≈~P ~~~~~~~...~≈≈~~~~≈≈~ ~~~~~≈~...≈~≈~~~~~≈~ ~≈~~~~P...P~~~~~~~~P .................... ###..#.............. ........#.....###### #######.##....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person100 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | person100 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | Upgraded the game from 0.33.1-4-g5a2043f66b to | 0.33.1-11-g13c08b6794 125 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5