person100 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 28, D:1) a book of Necromancy (3, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (6, -9, D:1) a +0 club 3 stones (20, 12, D:1) a +0 robe (28, 10, D:1) 3 stones (38, -15, D:1) a +0 club a ball python corpse (skeletalised by now) (38, -14, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (40, -10, D:1) a potion of curing (40, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, -10, D:1) 3 boomerangs Level 2 of the Dungeon (5, -3, D:2) a +0 war axe (22, -28, D:2) a +0 short sword a kobold corpse (23, -27, D:2) a +0 ring mail (27, -23, D:2) a +0 rapier (28, -18, D:2) a rat corpse (31, -19, D:2) a giant cockroach corpse (33, -20, D:2) a +0 whip (36, -4, D:2) a quokka corpse (44, -14, D:2) 3 stones (44, -9, D:2) a potion of enlightenment (44, -7, D:2) a quokka corpse (skeletalised by now) (45, -5, D:2) a scroll of enchant weapon (51, -14, D:2) the +4 leather armour "Guro" {rF- Int+5 Stlth+} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (51, -9, D:2) 7 stones Level 3 of the Dungeon (0, 1, D:3) a medusa talisman (4, 6, D:3) a ring of see invisible (6, 4, D:3) a dart slug corpse (7, 5, D:3) 4 gold pieces (10, 13, D:3) a +0 sling (17, 3, D:3) 18 gold pieces