Dungeon Crawl Stone Soup version 0.32-a0-1791-g6bbb805001 (webtiles) character file. Game seed: 3608421981406804308 1103 person50605 the Thaumaturge (level 8, 0/52 HPs) Began as a Djinni Conjurer on July 24, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (3 damage) ... on level 5 of the Dungeon. The game lasted 00:06:06 (3810 turns). person50605 the Thaumaturge(Djinni Conjurer) Turns: 3810, Time: 00:06:07 Health: 0/52 AC: 5 Str: 8 XL: 8 Next: 58% Gold: 207 EV: 11 Int: 23 God: SH: 0 Dex: 15 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . m - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ p - ring of Saresmel {Fly rF++ Str+2 Dex-2} HPRegen 0.28/turn w - +6 ring of dexterity %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, chequers_serial_rivers_small_b, serial_bayou_pond_e D:2: layout_basic D:3: layout_basic, serial_glass, glass_columns_a, glass_columns_b D:4: layout_cave_pools, gammafunk_ghost_necromancy, corexii_hall_statues_t, minmay_misc_feat_ornament, uniq_sigmund D:5: layout_basic, lemuel_coloured_pillars_altar, mainiacjoe_overflow_six_doors_small Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 209 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 752 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 752 | D:2 | Learned a level 1 spell: Foxfire 1390 | D:3 | Identified the ring of Saresmel {Fly rF++ Str+2 Dex-2} 1410 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 1699 | D:3 | Reached skill level 5 in Spellcasting 1699 | D:3 | Reached skill level 5 in Conjurations 1699 | D:3 | Reached skill level 5 in Hexes 1699 | D:3 | Reached skill level 5 in Summonings 1699 | D:3 | Reached skill level 5 in Necromancy 1699 | D:3 | Reached skill level 5 in Translocations 1699 | D:3 | Reached skill level 5 in Fire Magic 1699 | D:3 | Reached skill level 5 in Ice Magic 1699 | D:3 | Reached skill level 5 in Air Magic 1699 | D:3 | Reached skill level 5 in Earth Magic 1699 | D:3 | Reached skill level 5 in Alchemy 1699 | D:3 | Reached XP level 5. HP: 27/35 MP: 0/0 1699 | D:3 | Learned a level 2 spell: Jinxbite 2136 | D:3 | Noticed a phantom 2142 | D:3 | Killed a phantom 2412 | D:3 | Reached XP level 6. HP: 39/40 MP: 0/0 2529 | D:4 | Noticed Sigmund 2532 | D:4 | Killed Sigmund 2533 | D:4 | Reached XP level 7. HP: 36/45 MP: 0/0 2533 | D:4 | Learned a level 3 spell: Swiftness 2670 | D:4 | Reached skill level 7 in Spellcasting 2670 | D:4 | Reached skill level 7 in Conjurations 2670 | D:4 | Reached skill level 7 in Hexes 2670 | D:4 | Reached skill level 7 in Summonings 2670 | D:4 | Reached skill level 7 in Necromancy 2670 | D:4 | Reached skill level 7 in Translocations 2670 | D:4 | Reached skill level 7 in Fire Magic 2670 | D:4 | Reached skill level 7 in Ice Magic 2670 | D:4 | Reached skill level 7 in Air Magic 2670 | D:4 | Reached skill level 7 in Earth Magic 2670 | D:4 | Reached skill level 7 in Alchemy 2936 | D:4 | Found a runed translucent gate. 2937 | D:4 | Found a runed translucent gate. 3064 | D:4 | Reached XP level 8. HP: 27/50 MP: 0/0 3214 | D:4 | Found a runed translucent gate. 3214 | D:4 | Noticed SkateWitch's ghost (amateur DsGl) 3323 | D:4 | Killed SkateWitch's ghost 3425 | D:4 | You are sucked into a shaft and drop 1 floor! 3425 | D:5 | Entered Level 5 of the Dungeon 3567 | D:5 | Identified the +5 scimitar of Mastery {antimagic, rN+ Will- | Str-3 Dex+4} 3586 | D:5 | Found an opulent altar of Gozag. 3690 | D:5 | Identified the -1 pair of boots "Ratz" {Regen+ rCorr | Stlth+} 3810 | D:5 | Slain by a gnoll Inventory: Hand Weapons C - the +5 scimitar of Mastery {antimagic, rN+ Will- Str-3 Dex+4} (You found it on level 5 of the Dungeon) Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Will-: It decreases your willpower. Missiles c - 2 poisoned darts d - 48 stones t - 4 datura-tipped darts Armour a - a +0 robe (worn) g - a +0 helmet (worn) k - a +0 pair of gloves m - a +1 pair of gloves (worn) y - a +0 pair of gloves Jewellery p - the ring of Saresmel (left hand) {Fly rF++ Str+2 Dex-2} (You found it on level 3 of the Dungeon) [ring of flight] Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). rF++: It greatly protects you from fire. Fly: It grants you flight. u - a +4 ring of slaying w - a +6 ring of dexterity (right hand) Wands q - a wand of paralysis (7) Scrolls f - 3 scrolls of identify {unknown} h - 3 scrolls of fear {unknown} i - 2 scrolls of immolation {unknown} j - 3 scrolls of teleportation {unknown} n - a scroll of torment {unknown} s - 2 scrolls of revelation {unknown} v - a scroll of enchant armour {unknown} x - 2 scrolls of amnesia {unknown} A - 3 scrolls of enchant weapon {unknown} B - a scroll of fog {unknown} Potions b - 3 potions of magic {unknown} e - 2 potions of invisibility {unknown} l - 2 potions of enlightenment {unknown} o - a potion of might {unknown} r - a potion of curing {unknown} z - a potion of heal wounds {unknown} D - a potion of berserk rage {unknown} Skills: * Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 8.2 Spellcasting * Level 8.2 Conjurations * Level 8.2 Hexes * Level 8.2 Summonings * Level 8.2 Necromancy * Level 8.2 Translocations * Level 8.2 Fire Magic * Level 8.2 Ice Magic * Level 8.2 Air Magic * Level 8.2 Earth Magic * Level 8.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 2% 4 d - Iskenderun's Mystic Conj/Tloc 47% 2d10 (+2d52% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Jinxbite Hex 94% N/A 1% 2 g - Swiftness Air 47% N/A 1% 3 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ........ ####..... # ' ......... .. .. #...... ... .. #.....# .... #.#############.# ..... #.....[.........# ......#######..########### ....)))g.@.###.# # ......)....###.###### # ....)...............# # ....................# # ......####....)......## # .##### #.............### #..........##..## #..........# #.## #..........# #.## You could see a gnoll (swift). Vanquished Creatures Sigmund (D:4) The ghost of SkateWitch the Chopper, an amateur DsGl of Dithmenos (D:4) An ogre (D:4) 3 phantoms A scorpion (D:5) A water moccasin zombie (D:4) A bombardier beetle (D:3) A hound (D:4) 2 gnoll boudas A centaur skeleton (D:4) An orc priest (D:5) A sleepcap (D:5) 2 orc wizards 7 gnolls 5 adders A ribbon worm (D:2) A dart slug (D:3) 7 orcs 6 ball pythons 3 endoplasms A giant cockroach (D:1) 6 goblins 9 hobgoblins 5 kobolds 7 quokkas 3 bats (D:1) 3 frilled lizards 3 rats 84 creatures vanquished. Vanquished Creatures (others) 10 foxfires 2 fulminant prisms (D:4) 12 creatures vanquished. Grand Total: 96 creatures vanquished Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 8 | 8.2 Conjurations | 4 5 6 7 8 | 8.2 Hexes | 4 5 6 7 8 | 8.2 Summonings | 4 5 6 7 8 | 8.2 Necromancy | 4 5 6 7 8 | 8.2 Translocations | 4 5 6 7 8 | 8.2 Fire Magic | 4 5 6 7 8 | 8.2 Ice Magic | 4 5 6 7 8 | 8.2 Air Magic | 4 5 6 7 8 | 8.2 Earth Magic | 4 5 6 7 8 | 8.2 Alchemy | 4 5 6 7 8 | 8.2 Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 65 | 35 | 66 || 166 Iskenderun's Myst | | 3 | 22 || 25 Fulminant Prism | | 1 | 1 || 2 Foxfire | | | 5 || 5 Armour: Robe | | 2 | 8 || 10 Dodge: Dodged | 2 | 5 | 8 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3807 | 3685 | 122 | 0 | 3336 | 5 | 761.4 | Dungeon | 3807 | 3685 | 122 | 0 | 3336 | 5 | 761.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1223 daAuts D:4: 895 daAuts D:2: 656 daAuts D:1: 648 daAuts D:5: 384 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 322.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 322.8 +-------+-------+-------+-------+-------+---------------------- Message History d - 26 stones (gained 4) A ribbon worm comes into view. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is severely wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! A ribbon worm is nearby! The magic dart hits the ribbon worm. You kill the ribbon worm! You struggle to detach yourself from the web. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. You see here a ring of poison resistance. You see here a ribbon worm corpse. You now have 69 gold pieces (gained 16). j - 2 scrolls labelled ZEALILL RACAOCS (gained 1) j - 3 scrolls labelled ZEALILL RACAOCS (gained 1) f - 2 scrolls labelled COOKLU ICLUALU (gained 1) k - a +0 pair of gloves You reach down and open the door. An adder comes into view. The magic dart hits the adder. The adder is heavily wounded. An adder is nearby! The magic dart hits the adder. You kill the adder! There is an open door here. You see here an adder corpse. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) i - 2 scrolls labelled BIKLIU SEOGEDD (gained 1) Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +2 pair of boots. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm but does no damage. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 77 gold pieces (gained 8). l - 2 sapphire potions You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. d - 34 stones (gained 8) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading up. There is a stone staircase leading up here. The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! A goblin is nearby! The magic dart hits the goblin. The goblin is heavily wounded. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! m - a +1 pair of gloves You see here a +0 club. You see here a maw talisman. You now have 82 gold pieces (gained 5). You reach down and open the door. There is an open door here. A dart slug comes into view. The magic dart hits the dart slug. The dart slug is severely wounded. A dart slug is nearby! The magic dart hits the dart slug but does no damage. The dart slug is severely wounded. A dart slug is nearby! The magic dart hits the dart slug. You kill the dart slug! You see here a dart slug corpse. n - a scroll labelled BYTZUQ HOORUKO o - a cyan potion p - the ring of Saresmel {Fly rF++ Str+2 Dex-2} You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 3 inky potions (gained 1) An orc comes into view. It is wielding a +0 short sword of speed. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is almost dead. The orc closely misses you. The magic dart hits the orc. You kill the orc! You have reached level 4! You feel clever. You start removing your armour. You continue removing your +0 pair of gloves. x4 You finish removing your +0 pair of gloves. You start putting on your armour. You continue putting on your +1 pair of gloves. x5 You finish putting on your +1 pair of gloves. You feel rather light. You feel stronger. You feel clumsy. p - the ring of Saresmel (left hand) {Fly rF++ Str+2 Dex-2} Things that are here: a +0 short sword of speed; an orc corpse You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 mace. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! An orc is nearby! The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc misses you. An orc is nearby! The magic dart hits the orc. The orc is severely wounded. The orc barely misses you. An orc is nearby! The magic dart hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. You resist with some effort. An orc wizard is nearby! An orc wizard is nearby! The magic dart hits the orc wizard. You kill the orc wizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. There is an open door here. There is an open door here. Key pressed, stopping explore. q - a wand of paralysis (7) A quokka comes into view. The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. The quokka barely misses you. The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. r - a smoky sapphire potion An endoplasm comes into view. The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) s - a scroll labelled NECEWU LELI Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You now have 94 gold pieces (gained 12). A ball python comes into view. The magic dart hits the ball python. You kill the ball python! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bombardier beetle comes into view. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You are on fire! You are on fire! You are on fire! The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You are on fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You are on fire! The magic dart hits the bombardier beetle! The bombardier beetle is almost dead. The liquid fire burns you! You are on fire! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You are on fire! You are on fire! You are on fire! The magic dart hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'f'. You are on fire! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are on fire! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are on fire! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are on fire! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are on fire! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! Your magical contamination has completely faded away. You see here a bombardier beetle corpse. You shake off the liquid fire. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bombardier beetle corpse. Key pressed, stopping explore. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You see here a +0 dagger. You see here a quokka skeleton. An orc comes into view. It is wielding a +0 club. The orc shouts! The magic dart hits the orc but does no damage. An orc is nearby! The magic dart hits the orc. The orc is lightly wounded. An orc is nearby! The magic dart hits the orc. The orc is almost dead. An orc is nearby! The magic dart hits the orc. You kill the orc! There is an open door here. You see here a +0 robe. s - 2 scrolls labelled NECEWU LELI (gained 1) d - 37 stones (gained 3) Key pressed, stopping explore. t - 4 datura-tipped darts A phantom comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You miscast Magic Dart. Nothing appears to happen. The phantom completely misses you. A phantom is nearby! A phantom is nearby! The magic dart hits the phantom. The phantom is lightly damaged. The phantom hits you. The phantom blinks! You blink. A phantom is nearby! A phantom is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The phantom hits you but does no damage. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the phantom! The phantom is heavily damaged. The phantom is knocked back by the mystic blast. The phantom slams into the rock wall. The phantom is severely damaged. The phantom closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the phantom. The phantom is almost destroyed. The phantom is knocked back by the mystic blast. The phantom slams into the rock wall. You destroy the phantom! Your magical contamination has completely faded away. u - a +4 ring of slaying You see here a +0 robe. Found a stone staircase leading down. v - a scroll labelled TAPLEU NEOXOI A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You have reached level 6! You see here a +0 club. An adder comes into view. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. You fly downwards. The goblin shouts! Sigmund shouts! You hear a bark! You hear a shout! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The magic dart hits Sigmund! Sigmund is moderately wounded. Your fulminant prism crackles loudly. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Sigmund! Sigmund is heavily wounded. Sigmund is knocked back by the mystic blast. The mystic blast hits the goblin. You kill the goblin! The mystic blast hits the phantom! The phantom is moderately damaged. The phantom is knocked back by the mystic blast. You hear an angry hiss. Your fulminant prism explodes! The blast of energy engulfs Sigmund! You kill Sigmund! The blast of energy engulfs the phantom!! You destroy the phantom! You hear a shout! x6 Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! You have reached level 7! The power to cast Swiftness wells up from within. Spell assigned to 'g'. The magic dart hits the hobgoblin! You kill the hobgoblin! An adder comes into view. A hound comes into view. The magic dart hits the hound but does no damage. The hound closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound. The hound is moderately wounded. The hound is knocked back by the mystic blast. The hound slams into the rock wall. The hound is severely wounded. A quokka comes into view. The magic dart hits the hound. The hound is almost dead. The hound closely misses you. The magic dart hits the hound. You kill the hound! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites you. A kobold comes into view. It is wielding a +0 club. The foxfire hits the kobold! You kill the kobold! The foxfire hits the adder. The adder is moderately wounded. The adder bites you but does no damage. x2 The magic dart hits the adder. The adder is heavily wounded. The adder misses you. A ball python comes into view. A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ball python! You kill the ball python! The mystic blast hits the quokka! You kill the quokka! The mystic blast hits the adder! You kill the adder! The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. You kill the quokka! An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! The magic dart hits the ogre! The ogre is heavily wounded. The magic dart hits the ogre. The ogre is severely wounded. The magic dart hits the ogre. The ogre is almost dead. The magic dart hits the ogre. You kill the ogre! HP restored. Found a stone staircase leading down. Found a stone staircase leading up. Things that are here: a +2 scythe of pain; a +0 robe; the human corpse of Sigmund f - 3 scrolls labelled COOKLU ICLUALU (gained 1) A phantom comes into view. The phantom moves out of view. Okay, then. The magic dart hits the phantom. The phantom is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the phantom. The phantom is heavily damaged. The phantom is knocked back by the mystic blast. The magic dart hits the phantom. The phantom is heavily damaged. The magic dart hits the phantom. The phantom is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the phantom! You destroy the phantom! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! A hobgoblin comes into view. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 110 gold pieces (gained 16). You now have 126 gold pieces (gained 16). Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You now have 133 gold pieces (gained 7). h - 2 scrolls labelled SEASAM WATU (gained 1) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You hear a shout! A goblin comes into view. It is wielding a +0 dagger. There are monsters nearby! There are monsters nearby! The magic dart hits the ball python. The ball python is heavily wounded. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the ball python. You kill the ball python! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. w - a +6 ring of dexterity A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! An adder comes into view. The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is almost dead. An adder is nearby! The magic dart hits the adder. You kill the adder! x - a scroll labelled GUPTAA LAHIABU You now have 150 gold pieces (gained 17). Found a runed translucent gate. You can't see any susceptible monsters within range! (Use Z to cast anyway.) z - an emerald potion You see here a +0 dagger. y - a +0 pair of gloves Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin skeleton. You now have 165 gold pieces (gained 15). A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is severely wounded. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. A gnoll is nearby! The magic dart hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll but does no damage. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. There are monsters nearby! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. There are monsters nearby! The magic dart hits the gnoll. You kill the gnoll! A gnoll bouda comes into view. It is wielding a +0 club. There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll misses you. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda is knocked back by the mystic blast. The mystic blast hits the gnoll but does no damage. The gnoll is moderately wounded. You hear a shout! The gnoll barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll bouda! You kill the gnoll bouda! The mystic blast hits the gnoll! You kill the gnoll! Unknown command. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! You have reached level 8! You feel clever. You see here an adder skeleton. SkateWitch's ghost turns its malevolent gaze towards you. SkateWitch's ghost shrieks, "You will join me soon!" A - 3 scrolls labelled YLASIN ZUUKHADGH SkateWitch's ghost says, "I'll split you in two!" There is a stone staircase leading down here. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You reach down and open the gate. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs SkateWitch's ghost!! SkateWitch's ghost is heavily damaged. The blast of energy engulfs the water moccasin zombie!! The water moccasin zombie is heavily damaged. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits SkateWitch's ghost! SkateWitch's ghost is severely damaged. SkateWitch's ghost is knocked back by the mystic blast. The magic dart hits the water moccasin zombie. The water moccasin zombie is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie is knocked back by the mystic blast. The water moccasin zombie collides with SkateWitch's ghost. SkateWitch's ghost is almost destroyed. The water moccasin zombie is almost destroyed. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin zombie! You destroy the water moccasin zombie! The mystic blast hits the centaur skeleton! The centaur skeleton is moderately damaged. The centaur skeleton is knocked back by the mystic blast. The mystic blast hits SkateWitch's ghost! You destroy SkateWitch's ghost! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. The foxfire hits the centaur skeleton. The centaur skeleton is heavily damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur skeleton! The centaur skeleton is almost destroyed. The centaur skeleton is knocked back by the mystic blast. The foxfire hits the centaur skeleton. The centaur skeleton is almost destroyed. The foxfire hits the centaur skeleton. You destroy the centaur skeleton! There is an open translucent gate here. B - a scroll labelled GILESO IBLOFUO You now have 181 gold pieces (gained 16). d - 44 stones (gained 7) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open translucent gate here. There is a shaft here. You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a stone staircase leading down. Found a stone staircase leading up. A scorpion comes into view. The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion! You kill the scorpion! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! Your Hexes skill increases to level 8! Your Summonings skill increases to level 8! Your Necromancy skill increases to level 8! Your Translocations skill increases to level 8! Your Fire Magic skill increases to level 8! Your Ice Magic skill increases to level 8! Your Air Magic skill increases to level 8! Your Earth Magic skill increases to level 8! Your Alchemy skill increases to level 8! HP restored. Found an escape hatch in the floor. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orc comes into view. It is wielding a +0 dagger. The orc shouts! You hear an angry hiss. The magic dart hits the orc but does no damage. The magic dart hits the orc but does no damage. The magic dart hits the orc. The orc is severely wounded. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. An adder comes into view. The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. An adder is nearby! The magic dart hits the adder. You kill the adder! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - 48 stones (gained 4) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) C - the +5 scimitar of Mastery {antimagic, rN+ Will- Str-3 Dex+4} You now have 194 gold pieces (gained 13). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an opulent altar of Gozag. You can't see any susceptible monsters within range! (Use Z to cast anyway.) D - a golden potion Key pressed, stopping explore. A sleepcap comes into view. The magic dart hits the sleepcap. The sleepcap is lightly damaged. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. A sleepcap is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap! The sleepcap is almost destroyed. The sleepcap is knocked back by the mystic blast. The sleepcap slams into the rock wall. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap. The sleepcap is almost destroyed. The sleepcap is knocked back by the mystic blast. The sleepcap slams into the rock wall. You destroy the sleepcap! You feel agile. w - a +6 ring of dexterity (right hand) You see here the -1 pair of boots "Ratz" {Regen+ rCorr Stlth+}. You now have 207 gold pieces (gained 13). h - 3 scrolls labelled SEASAM WATU (gained 1) You see here a +0 sling of electrocution. x - 2 scrolls labelled GUPTAA LAHIABU (gained 1) A quokka comes into view. The magic dart hits the quokka. You kill the quokka! You see here a +2 robe of resistance. An orc priest and an orc wizard come into view. The magic dart hits the orc wizard but does no damage. The orc priest shouts! You hear a shout! There are monsters nearby! There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is lightly wounded. An orc comes into view. It is wielding a +0 short sword. There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc shouts! There are monsters nearby! There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is heavily wounded. An orc comes into view. It is wielding a +0 morningstar of venom. The orc wizard hits you with a +0 dagger. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! You kill the orc wizard! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 whip. The orc priest begins to cast a cantrip, but forgets the words! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the orc priest but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest. The orc priest is moderately wounded. The orc priest is knocked back by the mystic blast. The orc priest collides with the orc. You kill the orc! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest invokes the aid of Beogh against you. Pain shoots through your body! A gnoll comes into view. It is wielding a +0 halberd. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! You kill the orc priest! A gnoll bouda comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 spear. Your Fighting skill increases to level 1! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is heavily wounded. The orc is knocked back by the mystic blast. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! The gnoll is severely wounded. The gnoll is knocked back by the mystic blast. The gnoll collides with the gnoll! The gnoll is heavily wounded. You kill the gnoll! The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the orc. The orc is severely wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * Your attacks no longer feel as feeble. The gnoll misses you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the gnoll! The gnoll is heavily wounded. The gnoll is knocked back by the mystic blast. The gnoll collides with the gnoll bouda! The gnoll bouda is heavily wounded. You kill the gnoll! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 84% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The foxfire hits the gnoll bouda! The gnoll bouda is almost dead. The foxfire hits the gnoll bouda. You kill the gnoll bouda! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. You die...